Which Druid Circle should you choose for the most powerful build in BG3 and WHow can players maximize a Druid’s spellcasting and shapeshifting abilities in baldurs gate 3? Let’s Find out What spells are essential for crafting the BG3 best druid subclass build or best druid build BG3?
- Bg3 Druid Build introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3™
- what are bg3 best druid build Features & Mechanics?
- baldurs gate 3 Bg3 Best Druid Build Guide Early Game Druid Builds Including BG3 Druid multiclass
- Bg3 Druid Build Wild Shape Explained
- Bg3 Druid Build Wild Shape Forms
- Bg3 Druid Build Spell Mechanics
- Best Bg3 Druid Build Subclass | BG3 Druid build Circle of Spores | BG3 Druid build Circle of the Land
- what are Recommended Backgrounds for Bg3 Druid Build?
- what is Best Druid Race Bg3 Choice for Circle of Spores?
- what are the Recommended Skills for Bg3 Druid Build?
- Bg3 Druid Build Ability Score improvement
- Druid Illithid Powers
- Absolute Savage BG3 Moon Druid Build In Baldur's Gate 3 Honour Mode Destruction Full Level 1-12 Guide
- Best Bg3 Druid Build Level Progression
- Level 1
- Bg3 Druid Build Priorities | battle master Fighter
- Level 2
- Symbiotic Entity Explained | Bg3 Druid Build
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Best Companions for Circle of Spores Bg3 Druid Build
- Best Bg3 Druid Build Gear, Weapons and Armor class
- Top Bg3 Druid Build Items, Potions, and Consumables | Best Bg3 Druid Build
- Best Bg3 Druid Build Gameplay Tips and Tricks
- related topics:
- Top Game Trailer | Best Bg3 Druid Build
- Conclusion | Best Bg3 Druid Build
- Best Bg3 Druid Build | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3™
Bg3 Druid Build introduction
Druids are spellcasters who use natural magic and can change into different animals because of the Wild Shape ability. Among many other animals, they can shape-shift into wolf, polar bear, spiders, and many more, giving them special tactical advantages. Druids are excellent roles, crowd control, and support players, which makes them an invaluable element of any team. Take into account Druid’s increased survivability because of Wild Shape and healing.
This Druid build will alter because of the choice of BG3 best druid subclass (BG3 Druid subclasses). The Circle of Spore Druid is an offensive player who does damage with charges of Wild Shape. Additionally, this class can call back creatures—living or dead—to assist in combat wild shape. If you prefer an offensive Druid and aren’t searching for a support build, this is the build you should play.
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
Bg3 Druid Build Pros
- Summon 5x Creatures
- Great Area Damage
- Free Reaction Abilities
Bg3 Druid Build Cons
- Doesn’t Shape Shift
- Lower Mobility
- Weak Healing
what are bg3 best druid build Features & Mechanics?
Here are a list of the Bg3 Best Druid Build Mechanics & Features:
- Primary Ability: Wisdom
- Saving Throw: Intelligence and Wisdom
- Armour: Medium Armour, Light Armour, Shields
- Weapon: Clubs, Javelins, Quarterstaves, Sickles, Spears, Daggers, Scimitars, Maces
- Preferred Armor: Light
- Preferred Weapon: Quarterstaff
- Subclass: Circle of the Spore
- Wild Shape: As an Action
- Halo of Spores: Unleash a cloud of necrotic spores upon a target that deals 1d4 Necrotic damage.
- Symbiotic Entity: Gain 4 Temp Hit Points for each level of the Druid, and while you have them, your weapon and unarmed strikes deliver an extra 1d6 Necrotic damage.
- Fungal Infestation: Raise a Zombie until the next Long Rest by aiming for a Beast or Humanoid corpse. It Qualifies as a reaction.
baldurs gate 3 Bg3 Best Druid Build Guide Early Game Druid Builds Including BG3 Druid multiclass
Bg3 Druid Build Wild Shape Explained
Druids in Baldurs Gate 3 can change into beast forms by using the Wild Shape ability. The Druid has access to this ability at level 2, and each short rest allows them to restore their two Wild Shape charges. A druid that takes on a wild shape gains all of the beast form’s game stats, including hit points, armor class, movement speed, strength, dexterity, and constitution. Additionally, they get the special abilities of their beast form, like the ability to fly, climb walls, and breathe underwater.
A Druid cannot, however, speak like an animal or cast spells. Also, the druid’s equipment transforms into an animal shape and is rendered useless until they take on their humanoid form again. Depending on their subclass, druids can take on several kinds of beast forms through Wild Shape.
The Druid build in question is named Symbiotic Entity because of a Circle of Spores subclass feature, although it won’t be utilizing the Wild Shape forms too much. The usage of a Wild Shape charge is necessary to cast Symbiotic Entity, but the increased DPS is worth it for the Best Baldurs Gate 3 Circle of Spores Druid Build Guide.
Bg3 Druid Build Wild Shape Forms
Some of the more potent Bg3 Druid Build Wild Shape forms are listed below:
- Deep Rothé: Shape has a base HP of 23, can use the force attack Gore, and has an excellent area charge ability called Charge that can knock enemies to the ground.
- Owlbear: High hit points with amazing stun and AOE damage.
- Panther: may get an edge by being invisible and attacking from shadows. Strong in hit points, this is a potent Wild Shape.
- Sabre Toothed Tiger: This is one of the most potent Druid’s wild shapes, doing massive damage to prone enemies while reducing them with its shred armor ability.
- Dilophosaurus: assume the form of a dilophosaurus, whose corrosive spit may destroy the armor class of the target.
Bg3 Druid Build Spell Mechanics
Some of the most destructive Bg3 Druid Build Spell Mechanics forms are listed below:
- Cantrips: are similar to spells, except they don’t need spell slots and may be cast indefinitely.
- Spell Slots: These are the finite spell-casting resources, which are regenerated after extended periods of long rest.
- Spell Levels: this refers to the spell’s level and efficiency; in BG3, they can reach level 6.
- Prepared Spells: let you switch out spells whilst fighting is going on.
- Concentration: is a spell mechanism where the spell will stop working if you don’t maintain concentration.
- Replacement Spells: You can learn and unlearn druid spells as you advance in level if you choose the wrong spell.
Best Bg3 Druid Build Subclass | BG3 Druid build Circle of Spores | BG3 Druid build Circle of the Land
The BG3 Druid build Circle of Spores subclass is special since it uses the Halo of Spores as a response after utilizing Symbiotic Entity to increase your damage. This reduces the natural weakness, lack of actions, and bonus action utility of the Druid. As you advance, the subclass gains far more strength and becomes the spell-wielding, aggressive version of the Druid. The Symbiotic + Halo combo will employ Wild Shape charges, not creature transformations. With the capacity to call several allies at higher levels, this build will function similarly to a traditional spell caster.
List of the Circle of Spores Bg3 Druid Build subclass progression, features, and spells:
- Halo of Spores: Release a cloud of necrotic spores that does 1d4 necrotic damage to the target.. (Level 2)
- Symbiotic Entity: Get eight temporary hit points for every level of the Druid, and while you have them, deal an extra 1-6d of necrotic damage. Cast twice as much damage with Halo of Spores. Consume a Charge of Wild Shape. (Level 2)
- Bone Chill cantrip: Apply 1–8 necrotic damage and hold off on letting the target recover until your subsequent turn. (Level 2)
- Blindness: Cut off an enemy’s line of sight. When an assault is made against it, it has the advantage and the enemy has the disadvantage. (Level 3)
- Detect Thoughts: Focus your mind to read the thoughts of certain creatures while talking to them. (Level 3)
- Animate Dead: Create an undead servant from a corpse. (Level 5)
- Gaseous Form: Turn an ally or yourself into a small cloud of gas. It is not able to fall and squeeze through small openings. gains resistance against all forms of harm. (Level 5)
- Fungal Infestation: raises a zombie from a corpse till it has a long rest, covered in mold and mildew. (Level 6)
- Blight: Deal 8-64 necrotic damage. Plants are more susceptible to this spell. (Level 7)
- Confusion: Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns. (Level 7)
- Cloudkill: Create a large cloud that deals around 5–40 Poison damage per turn. At any point, you can move the cloud. (Level 9)
- Contagion: The target has one of the six suggested diseases, and you may choose which debuffs to apply. (Level 9)
- Spreading Spores: You can produce a cloud of spreading spores while the symbiotic entity is active. An enemy absorbs damage from your Halo of Spores while inside it. You are unable to utilize your Halo of Spores response while the cube is still there. (Level 10)
what are Recommended Backgrounds for Bg3 Druid Build?
With two Wisdom-based proficiency skills, Folk Hero is the ideal background for a Circle Spells of Spores Druid in Baldur’s Gate 3 Druid Build. This option lets you build your character creation and mostly affects dialogue and roleplaying aspects. Other options are:
- Folk Hero: Proficiency in both survival and animal handling (wisdom). You stand up to dictators and monsters as a hero of the common people, defending the helpless. In BG3, Minsc and Wyll are companions of the Folk Hero.
- Guild Artisan:Expertise in Persuasion charisma and Insight wisdom. Because of your proficiency in a certain trade, you’ve been accepted into a mercantile guild, which grants you privileges and protection while you work in your art.
- Outlander: Knowledge in Survival wisdom and Athletics strength. You learned how to live far from the luxuries of civilization. Halsin and Karlach are the companions of the outlanders in BG3.
what is Best Druid Race Bg3 Choice for Circle of Spores?
With the ability to get the greatest movement, Darkvision, Longsword proficiency, and Fey Ancestry, the Wood Elf is the finest race choice for a Druid build. The second option is the Asmodeus Tiefling due to its combination of Darkvision, Hellish Rebuke, and Hellish Resilience.
- Wood Elf
- Highest Movement
- Darkvision
- Elven Weapon Training
- Fey Ancestry
- Asmodeus Tiefling
- Hellish Rebuke
- Hellish Resistances
- Flame Cantrip (Flame Blade)
- Darkvision
Your class, not your race, will now decide the improvement in your ability score, giving you more options. Each race will be able to spend +2 and +1 on their Ability Score. Every race has certain benefits that can improve combat prowess, survivability, or utility. For this best guide to building a Druid in Baldur’s Gate 3 Druid Build, take into account the roleplaying possibilities and character concepts that speak to you.
what are the Recommended Skills for Bg3 Druid Build?
In Baldur’s Gate 3 Druid Build, Nature and Insight are the greatest skills for a Druid since they boost your efficiency in a variety of scenarios and increase your class abilities. In Baldur’s Gate 3, skills are your character creation proficiencies and abilities that let them engage with the game world and carry out different actions. Skills are linked to certain qualities and are employed to assess the efficacy or success of particular actions or abilities. They may be changed on the respec or reroll screen, or when creating a character with companions.
The following are the Baldur’s Gate 3 Druid Build skills:
- Nature: is an Intelligence skill used in dialogue when dealing with natural environments.
- Insight: is a Wisdom skill used in exploration and dialogue.
Bg3 Druid Build Ability Score improvement
Here is the best ability score improvement to unlock the full potential of a Best Baldur’s Gate 3 Bg3 Druid Build:
- Strength: 8
- Dexterity: 16
- Constitution: 14
- Intelligence: 10
- Wisdom: 16
- Charisma: 10
The Circle Spells of the Spores Druid’s optimal ability score is 16 Wisdom, which boosts spellcasting potency; 16 Dexterity, which aids with Armour Class (AC); and 14 Constitution, which aids with healing and concentration spells. This will provide you with an excellent combination of survivability and, because to set benefits later in Act 3, the build can employ bonuses or light armor.
Druid Illithid Powers
As you go through the game and gain more knowledge about Tadpoles and Mind Flayers, you can acquire Illithid Powers. Jars of Mind Flayer Parasite Specimens are available for you to get; eat them to score one point. This is basically just an additional skill tree development with some potent powers. These are the options we recommend if you want to improve this skill path.
The following are the top Illithid Skills for Druid Builds:
- Luck of the Far Realms: You can upgrade a hit that you land druid on an enemy with a successful Attack Roll into a Critical Hit.
- Cull of the Weak: A creature will die and all adjacent creatures will incur 1-4 psychic damage when you bring it down to fewer hit points than your total number of advanced Illithid abilities.
- Psionic Backlash: You can use your reaction to deal ld4 Psychic damage to the spellcaster based on the spell’s level when an enemy within 9 meters performs a spell.
- Blackhole: Area-based suck-in that slows targets.
- Repulsor: Enormous area knockback that is able to strike allies.
- Charm: When an enemy assaults you, use the tadpole’s evil charm to charm them and stop them from attacking until their next turn. Since you may push enemies to target something else, this is the power you should focus on obtaining first.
Absolute Savage BG3 Moon Druid Build In Baldur’s Gate 3 Honour Mode Destruction Full Level 1-12 Guide
Best Bg3 Druid Build Level Progression
You will be able to choose the best Cantrips and Spells as a level-one Druid. You’ll be utilizing a variety of weapons and wearing light armor, but keep an eye out for a decent quarterstaff. We’re only going to cover the fundamentals of the class for the time being, but at level 2, you will want to choose a subclass. At this stage, your primary goal should be to become your subclass, which will grant you far greater damage.
Level 1
- Level 1 Cantrips:
- Guidance: The target gains a +1d4 bonus to Ability Checks.
- Shillelagh: Bring the strength of nature to your club or employees. In addition to dealing 1d8+2 Bludgeoning damage and using your spellcasting ability on attack rolls, it turns magical. This is fantastic because it doesn’t require concentration and requires a bonus action instead of one action.
- Fire Bolt: Launch a mote of faerie fire for 1d10 Fire Damage. (High Elf Race)
- Level 1 Spells:
- Ice Knife: Launch an ice shard that inflicts around 10% Piercing damage. When it bursts, everybody in the area takes 2∼12 Cold damage. At the beginning of the game, this is a fantastic range damage spell that has the potential to trigger the prone condition effect.
- Thunderwave:Give forth a blast of thundering energy that drives away all living things and objects (2d8 Thunder). As a knockback spell, this one should be used offensively to gain fast kill-off ledges.
- Healing Word: 18m healing range 1d4. The best thing about this spell is that it only needs a bonus action to cast, as opposed to an action and a level 1 spell slot.
- Cure Wounds: A creature can be healed by touch. requires being in melee range and costs an action to heal, but you can combine them with Healing Word.
Many spells and cantrips are unlocked at level one. You want to use Ice Knife for range damage and faerie fire Bolt when your spell slots are full. When enemies try to hit you, you can use Thunderwave as a knockback. Guidance is a utility cantrip that you can switch out for another one if you have a cleric in your party.
It is recommended that you obtain Cure Wounds and Healing Word. Even though this build deals a lot of damage, you may chain these two abilities together for significant healing in a single turn because one is an action and the other is a bonus action. Because of this, the build is useful even at lower levels.
- Level 1 Prepared Spells: Cure Wounds, Ice Knife, Healing Word, Thunderwave
Bg3 Druid Build Priorities | battle master Fighter
Your Druid will want to equip everything at the beginning of the game in the early stages of Bg3. After choosing your subclass, you should convert to medium armour, quarterstaff, and a shield within a few levels. Act 3 ends later on when you locate and equip sets of strong light armor. Aim to get and accumulate Potion of Speed and Elixir of Bloodlust. With their ability to “stack,” these two strong consumables might grant you three actions in a single turn. You may stack Elixir of Battlemage’s Power and other druid spells later in Acts 2 and 3 to create even more potent spells.
Bg3 Druid Build Priorities is the following:
- Recruit Companions
- Complete Prologue
- Reached Hollowed City/Druid Grove
- Unlock Withers, respec companions to proper class/ability score
- Sell, Stock up, complete quests
- Collect the Necromancy of Thay (Act 3)
- Reach Underdark and Grymforge
- Progress to level 5
- Check all Permanent Bonuses in Act 1 and the best Gear
- Unlock summons, Scratch, Shovel
Level 2
You should choose the Circle of the Spores subclass at level two. This subclass will allow you to select one new spell and provide you three subclass features:
- Class Feature
- Wild Shape: You can take on the shape of a beast as an action. You can transform twice in a short rest.
- Subclass Feature
- Halo of Spores: Launch a cloud of necrotic spores at a target, reacting with 1d4 necrotic damage.
- Symbiotic Entity: Get eight temporary hit points for every level of the Druid, and while you have them, deal an extra 1-6d of necrotic damage. Deal twice as much damage with Halo of Spores. Uses up a Charge of Wild Shape.
- Bone Chill cantrip: Place 1–8 necrotic damage and hold off on letting the victim recover until your subsequent turn. On attack rolls, the undead are disadvantageous.
- ٍSpell Selection
- Speak with Animals: Acquire the ability to understand and speak with beasts. Until the next long rest.
- Level 2 Prepared Spells: Thunderwave, Healing Word, Animal Speaking, Cure Wounds, Ice Knife
Symbiotic Entity Explained | Bg3 Druid Build
Symbiotic Entity is the most significant new spell we have available; it lasts until the next long rest. Recast this whenever you are resting in camp. You get double the damage from Halo Spores when you have Symbiotic Entity’s temporary hit points. Because it casts as a reaction rather than an action or bonus action, Halo of Spores is a “free” spell. This means that you can pair three druid spells with this combination in a single turn. A few examples include the following: Halo of Spores, Healing Word, and Ice Knife.
With this configuration and offensive potential, you are feeding the symbiotic entity with Wild Shape instead of transforming it. Don’t utilize Wild Shape to transform; instead, use this resource for a long rest bonus that assists with damage. If you are going to die, the only reason not to do so could be to take advantage of some of the tougher creatures’ extra health.
For Druid builds, Speak with Animals is a fantastic utility-based spell. It supports the game’s quest and role-playing elements but won’t help you in combat wild shape.
You can now utilize medium, light, or cloth armor. Your AC value and pre-determined bonuses make a difference in the bonuses. Light will increase your dexterity by up to 3, whereas Medium will only increase it by +2. Without Mage Armor, clothing would be weak, but it might have strong set bonuses. Aim for 15 to 16 AC or greater, and look for a light or medium set.
At this point, you can also increase your AC by using a shield and one hand when wielding a weapon. You can utilize a Quarterstaff as you advance and get access to more potent spells and equip options. Act 3 in particular gives the Quarterstaff strong bonuses to aid with spell slots and damage. In the end, prioritize survivability. Use a mace, shield, and medium armor if necessary to do this.
Level 3
You can only choose one spell at level three, along with two subclass spells: Detect Thoughts and Blindness. Since these two are constantly prepared, you have a lot more choice when it comes to using spells because they still take up a spell slot but do not occupy any spaces in your spellbook.
- Spell Selection
- Flaming Sphere: Call out a flaming sphere that does damage to adjacent enemies and objects. A 6-meter radius of sheds light and another 6-meter radius of dim light are emitted by the sphere.
- Subclass Feature
- Blindness: Limit a foes sight range. This makes it simpler to hit and increases the likelihood of a miss. When an assault is made against it, it has the advantage and the enemy has the disadvantage.
- Detect Thoughts: Focus your mind to read the thoughts of certain creatures while talking to them.
Use our concentration spell and Flaming Spear to do distraction damage early in the game. Continue to use Ice Knife, which deals range damage, along with Halo of Spores and cantrips for free damage and spell slots for healing and other purposes.
- Level 3 Prepared Druid Spells: Thunderwave, Healing Word, Flaming Sphere, Ice Knife, Animal Speaking, Cure Wounds
Level 4
The Circle of the Spores Druid will get a feat, an additional spell, and a cantrip at level four.
- Cantrip Selection
- Poison Spray: Cast a puff of noxious gas for 1d12 Poison damage.
- Spell Selection
- Heat Metal: Make a metal armour or weapon flash red hot, compelling any creature that tries to touch it to release it or suffer a disadvantage on attack rolls and ability checks. The creature always takes a disadvantage if it is exclusively covered in metal armor. You can use a Bonus Action on subsequent turns to deal another 2d8 Fire damage and force the creature to release go or take a disadvantage if it is still touching the metal.
- BG3 Druid feats Selection
- Ability Improvement: Add an additional +2 points into our Wisdom main stat
The War Caster feat is now out of the question since we need massive concentration spells. If you’d rather choose something different, Warlock Initiative is a fantastic alternative since it grants you access to Eldritch Blast and Hellish Rebuke. Heat Metal may be used in combat wild shape to do severe damage against users of weapons, such as the Githyanki. Yet it cannot be used in conjunction with Flaming Sphere, so you will have to pick one or the other.
- Level 4 Prepared Spells: Ice Knife, Healing Word, Flaming Sphere, Heat Metal, Thunderwave, Cure Wounds, Animal Speaking
Level 5
The Wild Strike class feature, level 3 spell slots, and two always-ready subclass spells are unlocked at level 5. You will additionally get two spell selection options if you used the Ability Improvement feat at the previous level. This is advantageous early in the game as it provides us with extra spell slots.
- Class Feature
- Wild Strike: You can make an additional attack after making an unarmed strike while in Wild Shape.
- Subclass Feature
- Animate Dead: Create an undead servant from a corpse.
- Gaseous Form: Transform yourself or an ally into a tiny gas cloud. It can’t fall and fits through small openings. It is very hard to damage, becoming resistant to all types of damage.
- Spell Selection
- Call Lighting: Call down lightning to hit all targets within range. Each turn can call down lightning again without expending a spell slot.
- Sleet Storm: Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an Ice Surface. Ice Surface: Difficult Terrain – Movement Speed halved. DEX Save to avoid falling Prone.
Sleet Storm and Call Lighting are the two spell options. Both may be utilized for enormous radius or high damage at range, but they both demand concentration. Also, you can combine Animate Dead and Flaming Sphere summons to gain two allies on the battlefield.
Animate Dead’s until-long rest at the cost of a spell slot is its advantage. Usually, I find a previous fight and use a corpse to summon this ally. Then, on the first turn of combat wild shape, I’ll unleash either Flaming Sphere or a powerful damage ability. You will receive an increasing number of stack summons as we go forward. In other words, you can keep the previous one and add others, even if they don’t unsummon one. If used properly, summons provide free damage, and distraction, and simplify the game considerably.
- Level 5 Prepared Spells: Thunderwave, Cure Wounds, Animal Speaking, Heat Metal, Sleet Storm, Ice Knife, Healing Word, Flaming Sphere, Call Lighting
Level 6
A Circle of the Spores Druid has access to two more Wild Shape forms, one subclass feature, and an additional spell pick at level 6.
- Subclass Feature
- Fungal Infestation: Raises a mildewed, mould-encrusted zombie from a corpse until long rest. The target must be a beast or a humanoid corpse.
- Spell Selection
- Gust of Wind: Summon a strong wind that clears all clouds and pushes creatures back 5m, forcing them Off Balance.
Fungal Infestation gives us even greater summoning capability at this level. This ability has one strength: the summoned zombie stacks with the other two summons you’ve made. Second, it’s a spell that depends on reactions and lasts until a long rest. Animate Dead and Fungal Infestation are usually best used outside of battle at the site of a prior fight that involved a lot of corpses. In this manner, you can gather two summonses before taking a long rest. Yet, you can use this response—rather than Halo of Spores—to acquire an extra ally on the battlefield if a player drops. Gust of Wind is just included as a utility spell; we will remove it for the level four spells in the future level.
You should be about ready to leave Act 1 at Level 6. Don’t forget to visit traders and get plenty of resources for your camp and alchemy. likewise, confirm that you haven’t overlooked any of the top Act 1 items. Act 1 also offers permanent bonuses that you can get. Last but not least, Grymforge possesses strong weapons and armor Adamantine that can help you well into Act 3. Before moving on to Act 2, when you won’t be able to access this map again, think about taking some time to create some.
Level 6 Prepared Spells: Ice Knife, Healing Word, Animal Speaking, Heat Metal, Sleet Storm, Gust of Wind, Thunderwave, Cure Wounds, Flaming Sphere, Call Lighting
Level 7
In the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide, you can now gain two free subclass spells that are always prepared at Level 7 along with Level 4 spells, of which you can choose one.
- Spell Selection
- Conjure Woodland Beings: Summon from 1 fey of CR 2 to 8 fey of CR 1/4, friendly.
- Ice Storm: Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range.
- Subclass Feature
- Blight: deal 8-64 necrotic damage Plants are more susceptible to this spell: they roll with Disadvantage, and still take half of all the damage if they succeed the roll.
- Confusion: Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.
There’s another summon that you may use without concentration: Conjure Woodland Beings. This will stack with your other summons, allowing you to have four more monsters in addition to your primary party fighting for you! When choosing a spell, Ice Storm is an excellent long-range area-based damage spell, while Blight is a very potent offensive burst damage spell. Confusion works well in large-scale fights involving up to six targets. This spell can make enemies fight one another. If your land druid percentage is high, it may also be used to win a battle against six or more enemies on its own.
- Level 7 Prepared Spells: Ice Knife, Healing Word, Animal Speaking, Heat Metal, Sleet Storm, Ice Storm, Conjure Woodland Being, Thunderwave, Cure Wounds, Flaming Sphere, Call Lighting
Level 8
At level eight, we’ll receive one more prepared spell and another feat.
- Spell Selection
- Wall of Fire: Make a wall of fire so hot that anyone who tries to go too close would get burned.
- BG3 Druid Feats Selection
- War Caster: When you save throws to keep your concentration on a spell, you gain an advantage. Shocking Grasp may also be used as a cast to strike a target that is moving away from you in melee range.
Since the majority of our powerful weapons at this point are concentration-based, we’re going to employ the War Caster feat. At Level 12, we can still obtain 20 Wisdom by using another feat. Compared to Blight or Ice Storm, Wall of Fire is less frequently employed, yet it might be useful to cast in choke spots. By keeping your concentration, War Caster helps you keep your damage or crowd control spells active.
- Level 8 Prepared Spells: Ice Knife, Healing Word, Animal Speaking, Heat Metal, Sleet Storm, Ice Storm, Conjure Woodland Being, Wall of Fire, Thunderwave, Cure Wounds, Flaming Sphere, Call Lighting
Level 9
At level nine, the Circle of the Spores Druid has access to two always-ready subclass spells and two level five spell slots.
- Spell Selection
- Conjure Elemental: Twist the barrier between the Planes until an elemental ally emerges to pursue and defend you.
- Subclass Feature
- Cloudkill: Do 5–40 poison damage Create a large cloud that deals around 5–40 Poison damage per turn. Every time you turn, the cloud may be moved.
- Contagion: The victim of the spell attack is afflicted with one of six recommended diseases, which you can pick from to provide debuffs.
We have access to another summon once again, and this one may be stacked with the others. Five more fighters for our party in total! Call forth an element The Earth Elemental is my favorite because of its health and ability to shock enemies. This is another long rest ability that stacks with other summons. Thus, after each long rest, plan on adequately buffing with four or five spells. This may be tiresome and frustrating, but if fighting breaks out suddenly, it will spare you four or five actions.
- Level 9 Prepared Spells: Ice Knife, Healing Word, Animal Speaking, Flaming Sphere, Call Lighting, Sleet Storm, Ice Storm, Wall of Fire, Conjure Elemental, Thunderwave, Cure Wounds, Conjure Woodland Being, Heat Metal
Level 10
We get one spell, Improved Wild Strike, and the Spreading Spore subclass feature at Level 10.
- Class Feature
- Improved Wild Strike: When in Wild Shape, you can launch two more attacks after striking without a weapon.
- Spell Selection
- Mass Cure Wounds: Up to 6 creatures regain 3d8+Spell.Ability.Mod.
- Subclass Feature
- Spreading Spores: Every turn, any creatures who breathe them in aside from you and your allies within nine meters will take 2–16 necrotic damage.
Spreading Spore is a bonus action that builds upon the response spell Halo of Spores and Fungal Infestation, making your spores even more potent. Now, provided certain conditions are satisfied, you can utilize one offensive action, one bonus action, and two responses per turn. Spreading Spores has the added advantage of having a huge 9-meter radius and not harming nearby allies. Although the damage isn’t very great, if you have a bonus action to spare, you should use it right away to maintain some damage over time. With the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide, you can inflict some significant damage and actions every turn when combined with your five summons.
- Level 10 Prepared Spells: Thunderwave, Healing Word, Cure Wounds, Flaming Sphere, Call Lighting, Sleet Storm, Ice Storm, Wall of Fire, Conjure Elemental, Ice Knife, Heat Metal, Conjure Woodland Being, Mass Cure Wound, Animal Speaking
Level 11
Your Circle of the Spores Druid will eventually be able to use a level 6 spell slot at level 11.
- Spell Selection
- Heroes’ Feast: You cannot be Frightened, Diseased, or poisoned, nor can anybody else near you. Everyone has a 12-point boost in their maximum hit points and can perform advantaged wisdom-saving throws.
We don’t require healing or any other spells that deal damage dependent on concentration, so use this for another lengthy rest benefit. This increases HP, enhances Wisdom-saving throws, and helps guard against harmful effects. This is the one level 6 spell slot that you should always utilize after a long rest. You only have one slot open at level 12, thus you can’t cast two level 6 spells, therefore I generally don’t pick another one.
Nevertheless, you can get around it by using Markoheshkir or the Staff of Spellpower. Quarterstaff can perform a spell in each of these endgames without using up a spell slot. With this potent combo, your group will receive a long rest buff and you will gain access to a burst damage ability.
- Level 11 Prepared Spells: Ice Knife, Thunderwave, Cure Wounds, Animal Speaking, Heat Metal, Sleet Storm, Conjure Woodland Being, Conjure Elemental, Heroes’ Feast, Healing Word, Flaming Sphere, Ice Storm, Wall of Fire, Mass Cure Wound, Call Lighting
Level 12
Now that you have reached the highest level in Baldur’s Gate, your Circle of the Spores Druid build will unlock your ultimate feat and two more spells. This is what we advise:
- Spell Selection
- Wind Walk: Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.
- Planar Binding: Choose a creature object to aim at and attach its consciousness to your own. For ten turns, it will battle and follow you as an ally.
- Feat Selection
- Ability Improvement: Activate Wisdom +2 for a maximum of 20.
Like Gaseous Form, Wind Walk is a utility spell that may help you enter narrow areas and shelter you from assaults for a short while. If you obtain the two potent Quarterstaff described at level 11, use the Sunbeam spell instead. Our Wisdom score will reach its maximum of 20 after completing the last Ability Improvement feat, at which point all of our damage spells will deal their maximum level of damage. For the Best Baldur’s Gate 3 Circle of Spores Druid Build Guide, see the gear we propose below.
- Level 12 Prepared Spells: Ice Knife, Thunderwave, Cure Wounds, Animal Speaking, Heat Metal, Call Lighting, Ice Storm, Conjure Woodland Being, Conjure Elemental, Heroes’ Feast, Planar Binding,Healing Word, Flaming Sphere, Sleet Storm, Wall of Fire, Mass Cure Wound, Wind Walk
Best Companions for Circle of Spores Bg3 Druid Build
You will be using a standard spellcaster at range with this Druid Build, who may benefit from upfront damage dealers and a cleric for healing. Have a support class, such as the Bard or Cleric, to handle crowd control and healing. A ranger or rogue should be used to do bow damage, while a fighter or barbarian should handle melee pressure.
- Fighter
- Lae’zel: High survivability and damage
- Cleric
- Shadowheart: Healing, support and buffs
When assembling your party, take into account companions for their outer talents and abilities that can impact dialogue, storytelling, and exploration in addition to their combat capability. The classic RPG “holy trinity” of Tank, Healer, and DPS will be satisfied by a well-rounded group. In Baldur’s Gate 3, you should ideally have one melee DPS, one range DPS, one tank, and one healer. This is what works for our Best Baldur’s Gate 3 Circle of Spores Druid Build Guide, but feel free to experiment and see what works best for you as certain classes/BG3 best druid subclass can fulfill both roles.
Best Bg3 Druid Build Gear, Weapons and Armor class
You may find helpful items, potions, armor, weapons, scrolls, and much more in games like Baldur’s Gate 3, where you can also explore the realm, find treasure, and destroy the corpses of your enemies. The game has progression and the discovery of new gear, and as you travel, you will naturally acquire more potent weapons.
Beginner Level: Bg3 Druid Build act 1 (Bg3 Druid Build companion)
Here’s The Best Bg3 Druid Build Gear Beginner Level (Act 1 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Circlet of Blasting | Free Scorching Ray | Sold by Blurg in the Myconid Colony |
Cape | – | – | – |
Chest | Adamantine Scale Mail | 16 AC Medium | Complete Adamantine Forge Quest in Grymforge |
Gloves | Gloves of Cinder and Sizzle | Free Scorching Ray | Lady Esther on Rosymorn Monastery Trail |
Boots | Disintegrating Night Walkers | Movement Protection | Found in Underdark from Ne’re NPC |
Necklace | Amulet of Misty Step | Misty Step Spell | Found in a Gilded Chest |
Ring | Ring of Absolute Force | Thunderwave Spell | Dropped by Sergeant Thrinn in Grymforge |
Ring | Fetish of Callarduran Smoothhands | Invisibility Spell | Looted from dead gnomes in Grymforge |
Weapon 1 Main Hand | Melf’s First Staff | Free Melf’s Acid Arrow | Sold by Blurg in the Myconid Colony |
Weapon 1 Off-Hand | Adamantine Shield | +2 AC | Complete the Adamantine Forge Quest in Grymforge |
Weapon 2 Ranged | Bow of Awareness | +1 Initiative | Sold by Vendor Roah Moonglow in the Shattered Sanctum |
Advanced Level:Bg3 Druid Build act 2 – Bg3 Druid Build act 3
Here’s The Best Bg3 Druid Build Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Shapeshifter Hat | +1 Wild Shape | Sold by Helsik at the Devil’s Fee |
Cape | Cloak of the Weave | +1 spell save dc & Attack | Sold by Helsik at the Devil’s Fee |
Chest | Armour of the Sporekeeper | Boost to Symbiotic Entity | Sold by Mystic Carrion in Philgrave’s Mansion |
Gloves | Quickspell Gloves | Bonus Action Cantrip | Purchased at Lorroakan’s Projection at Sorcerors’s Sundries |
Boots | Disintegrating Night Walkers | Mobility and Misty Step | Gilded Chest on the top floor of Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Archive in the House of Hope |
Ring | Killer’s Sweetheart | Auto Critical | Found inside the Gauntlet of Shar |
Ring | Shifting Corpus Ring | Free Invisibility & Blur | Dropped by Flaming Fist Marcus at the Last Light Inn |
Weapon 1 Main Hand | Markoheshkir | Free spell slot | At Ramazith’s Tower |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | +3 AC | Looted from Viconia DeVir during Shadowheart’s companion quest in Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell | Sold by Dammon Last Light Inn Act 2 |
Top Bg3 Druid Build Items, Potions, and Consumables | Best Bg3 Druid Build
Here’s the Best Bg3 Druid Build Items, Potions, and Consumables:
- Potion of Speed: An enhanced action via the Haste condition for three turns.
- Elixir of Bloodlust: When you kill an enemy once every turn, you earn an extra action point and five temporary hit points.
- Potion of Flying: 10 turns of flying.
- Potion of Invisibility: For one minute, turn invisible. By casting spells or attacks, the status ends.
- Potion of Angelic Slumber: After two turns of sleep, all spell slots, hit points, and abilities are restored.
- Elixir of Vigilance: obtain a +5 bonus initiative and are not able to be shocked with ingredients sublimate any ashes or bloodstained hook.
- Superior Elixir of Arcane Cultivation: get a level 3 spell slot using any vitriol and Solution of Night Orchid as ingredients.
- Elixir of Peerless Focus: obtain an edge over concentration savings with ingredients Belladona Sublimate and any ashes.
- Elixir of Universal Resistance:get protection against all forms of damage with Vitriol of Divine Miasma components, any Sublimate.
- Elixir of Viciousness: Vitriol of Shadowroot Sac with any Ashes components will raise your likelihood of a critical hit.
Best Bg3 Druid Build Gameplay Tips and Tricks
Here’s the Best Bg3 Druid Build Gameplay Tips and Tricks:
- Range: Aim to maintain a distance that will prevent melee damage while remaining near enough for a 6 meter spore halo.
- Summons: Use your summons and attack with them all the time.
- Flame Shape: Release this power into the battle and let it to absorb all of the damage for your group.
- Wild Shape: These charges should be saved for Spores vs. Transforming.
- Double Healing: For two heals in one turn, use spells such as Cure Wound and Healing Word.
- Prone: To maximize the damage that late-game wild-shape forms may deal, try using ice spells to trigger the prone status effect.
- Opening Turn: Make use of your powerful damage spells to start, and only have one concentration spell active at a time.
- Rest: Before crucial battles, make sure you take advantage of both quick and long rest to refill your spell slots.
- Consumables: You can utilize Potion of Speed for two actions every turn in emergency situations.
- Reactions: To do more damage, utilize your reaction-based spells on each turn.
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Conclusion | Best Bg3 Druid Build
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3™ Online
Best Bg3 Druid Build | FAQs
What is the strongest Druid build in BG3?
The best build for Druid Bg3 is Circle of the Moon with multi-faceted support and damage role, improves on the Druid’s ability to use Wild Shape.
Are Druids any good in BG3?
Yes, Druids are good in Bg3 with abilities like talking to animals, wild shape is ,second set of health points at any time, and thorn patch spell.
What is the most powerful Druid?
The most powerful Druid in Bg3 is Archdruid with unlimited Wild Shapes and lets druids ignore spells somatic components.
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |