Which subclass and spells should you choose for the Best Necromancer build BG3?, and What race offers the best synergy for crafting the Best Necromancer build BG3? Let’s Find out What bg3 necromancer gear and equipment are crucial to enhance a Necromancer’s dark magic and durability in BG3?
- Necromancer Build Bg3 introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3™
- what are Bg3 Necromancer Build Features & Mechanics?
- Ultimate Bg3 Necromancer Build game guide For Baldur's Gate 3
- Best Bg3 Necromancer Build wizard Race
- Best Bg3 Necromancer Build Subclass
- what are Recommended Background for Necromancer Bg3 Build?
- what are the Recommended Skills for Bg3 Necromancer Build?
- Bg3 Necromancer Build Ability Score improvement
- Bg3 Necromancer Build 40 Summons, 26 Dc Spells And Tactician Ready
- Best Companions for Bg3 Necromancer Build Wizard
- Monk Illithid Powers For Bg3 Necromancer Build
- Best Bg3 Necromancer Build Level Progression
- Level 1
- Bg3 Necromancer Build Priorities | battle master Fighter
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Best Bg3 Necromancer Build Gear, Weapons and Armor class
- Top Bg3 Necromancer Build Items, Potions, and Consumables | Best Bg3 Necromancer Build
- Best Bg3 Necromancer Build Gameplay Tips and Tricks
- related topics:
- Top Game Trailer | Best Bg3 Necromancer Build
- Conclusion | Best Bg3 Necromancer Build
- Best Bg3 Necromancer Build | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3™
Necromancer Build Bg3 introduction
In Baldur’s Gate 3, the Necromancy Wizard concentrates on the Necromancy school’s use of necrotic and undead summoning spells. Because a special staff skips necromancy spell slots while killing opponents, the subclass performs very well in Act 3. All the builds of a wizard are still there in this build, along with certain prepared spells for necromancy and undead. If players desire a strong setup in the last Act of BG3, and they love bringing corpses, they should play the Necromancy school. Necromancy’s main drawbacks are that it starts slowly and lacks safe AOE spells like Evocation.
The wizard class is well known for its exceptional versatility and skill in casting spells. With the broadest spell arsenal in the game at their destruction, they can adjust to a variety of scenarios. Wizards are excellent at utility, control, and area-of-effect spells, but they sometimes need to be carefully planned and prepared. We’ll go with the Necromancy subclass, which is excellent at calling elementals and undead to battle with you.
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
Best Necromancer Build Bg3 Pros
- Spell Selection
- Area Damage
- Control Undead
Best Necromancer Build Bg3 Cons
- Low Durability
- Lacks Additional Actions
- Lacks Metamagic
what are Bg3 Necromancer Build Features & Mechanics?
Here are a list of the Bg3 Monk Build Mechanics & Features:
- Saving Throws: Wisdom and Intelligence
- Subclass: Necromancy School
- Weapon Proficiency: Light Crossbows, Daggers, Quarterstaves
- Primary Ability: Intelligence
- Armour Proficiency: Nothing
- Preferred Armor: Clothing
- Grim Harvest: You recover hit points equal to twice the spell slot level used when you use a spell to kill a creature.
- Preferred Weapon: Quarterstaff
- Animate Dead Spell: Make an undead servant out of a dead body.
- Undead Thralls Additional Undead: Animate Dead Spell allows you to bring up one extra corpse.
Ultimate Bg3 Necromancer Build game guide For Baldur’s Gate 3
Best Bg3 Necromancer Build wizard Race
In Baldur’s Gate 3, the Necromancy subclass Wizard build is most suited for High Half-Elfs due to their ability to earn additional Cantrips, Fey Ancestry, Darkvision, and Shield Proficiency. The Human is a backup option as it increases your carrying capacity, skill ability, and shield proficiency.
Human
- Carry Capacity
- Shield Proficiency
- Skill Proficiency
High Half-Elf
- Shield Proficiency
- Darkvision
- Fey Ancestry
Take into account the racial characteristics that raise your ability score primary stat while selecting a race for your wizard. These races each have special benefits that can improve your utility, survivability, or prowess. Think about the character ideas and roleplaying possibilities that appeal to you as well. The choice of race mentioned above matters when it comes to arming this necromancy subclass with the Best bg3 necromancer gear. Remember that being proficient with your shield is essential.
Best Bg3 Necromancer Build Subclass
In Baldur’s Gate 3, the Necromancy subclass is a strong option for spellcasters. It lets players access a world of strong, dark magic where they may manipulate life and death, bring the dead back to life, and drain enemies of their vital energy. The Wizard’s innate inability to unleash several attacks in a single turn is what gives it such potency in combat. Rangers have additional attack, Fighters have action surge, and Sorcerers have meta magic. Gaining more characters on the battlefield by summong allied undead and elementals greatly increases your damage and survival. When used with numerous undead or elementals, this is one of the game’s most entertaining and distinctive playstyles on the battlefield at a time.
List of the Necromancer Bg3 Build subclasses:
- Grim Harvest: Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used – thrice if it’s a Necromancy spell. Undead and Constructs are unaffected.
- Animate Dead: Create an undead servant from a corpse, which must be a Medium or Small corpse.
- Undead Thralls Better Summons: Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus (1 bonus) is added to their damage.
- Necromancy Savant: Learning Necromancy spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
- Undead Thralls Additional Undead : When you use Animate Dead, you can raise an additional corpse.
- Inured to Undeath: You have steeped yourself so completely in death knight that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.
what are Recommended Background for Necromancer Bg3 Build?
The Best Backgrounds for our Best baldurs gate 3 necromancer build Wizard Build game guide are Sage, Acolyte, and Noble. Select a background that will enable you to be proficient in the primary ability of intelligence. This option lets you build your characters and mostly affects dialogue and roleplaying aspects. Other options are:
List of the Necromancer Bg3 Build subclass features, progression and spells:
- Sage: mastery of history and arcana. You have an eager hunger for knowledge and are well-read and active. Gale is a companion with a background in Sage.
- Acolyte: adeptness in both religion and insight. Your entire life has been devoted to serving a temple, becoming knowledgeable about rituals, and offering sacrifices to the deity or gods you serve. Shadowheart is a acolyte of.
- Noble: proficiency with persuasion and history. You grew up in a family of social elites and are used to luxury and power. A worthy comrade is Minthara.
what are the Recommended Skills for Bg3 Necromancer Build?
The greatest skills for our greatest Baldur’s Gate 3 Necromancy Wizard Build Guide are Investigation and Religion since they increase your effectiveness in a variety of scenarios and complement your class abilities. In Baldurs Gate 3, skills are your character’s proficiencies and abilities that let them engage with the game world and carry out different quests. Skills are linked to certain qualities and are employed to assess the efficacy or success of specific actions or abilities. They may be changed on the respec or reroll screen, or when creating a character with companions.
The following are the Baldur’s Gate 3 Bg3 Monk Build skills:
- Religion: Intelligence Skill.
- Investigation: Intelligence Skill.
Bg3 Necromancer Build Ability Score improvement
With 16 dexterity and increased spell damage and landing possibility, 16 intelligence is the greatest Necromancy Wizard ability score. When you combine 16 Dexterity with Mage Armour spells, you get 16 AC at the level and a much higher chance of avoiding spells. Dexterity and cloth will aid with your Armour Class.
Here is the best ability score improvement to unlock the full potential of a Best Baldurs Gate 3 Bg3 Necromancer Build:
- Strength: 8
- Dexterity: 16
- Constitution: 14
- Intelligence: 16
- Wisdom: 10
- Charisma: 10
The game will distribute your abilities on the character creation abilities tab automatically during character creation. Reordering the numbers on the chart for the best wizard build is necessary. To fix the numbers, just use the plus and minus buttons in the character creation and make sure you have selected the recommended race.
Bg3 Necromancer Build 40 Summons, 26 Dc Spells And Tactician Ready
Best Companions for Bg3 Necromancer Build Wizard
Lae’zeal is the ideal companion for our Best baldur’s gate 3 necromancer build Wizard Guide as she specializes in dealing damage with her melee weapon. She will neutralize enemies and relieve some of the load on your ranged build so you can focus on casting spells for free. Focusing mostly on melee will help you maintain distance from the opponent as you apply pressure, snare, and debuff them.
- Shadowheart Cleric: healing, control, buffs
- Lae’zeal Fighter: crowd control, in-your-face aggression, damage
- Astarion Rogue: backstabbing, melee combat damage, sneaking
When assembling your party, take into account allies for their outer abilities and skills that can impact dialogue, storytelling, and exploration in addition to their combat capability. The classic RPG “holy trinity” of Tank, Healer, and DPS will be satisfied by a well-rounded group. In Baldurs Gate 3, you should ideally have one melee DPS, one range DPS, one tank, and one healer. You can try several classes and subclasses to see which one best suits you, as some can cover both roles.
Monk Illithid Powers For Bg3 Necromancer Build
As you go through the game and gain more knowledge about Tadpoles and Brain Flayers, you can acquire Illithid Powers. Jars containing Mind Flayer Parasite Specimens can be obtained and consumed to get one point. This is just an additional skill tree development with some potent abilities. These are the options we recommend if you want to improve this skill line.
The following are the Baldurs Gate 3 Bg3 Necromancer Build Illithid Powers:
- Repulsor: Apply force damage and force Back everything and everyone six meters. Used when surrounded or without a Thunderwave.
- Charm: The main power you want to achieve is the ability to persuade enemies to attack something else by channeling the evil allure of the tadpole to Charm an enemy that assaults you, keeping them from assaulting you until their next turn.
- Freecast: For your next action or spell, all spell slots, charges, and related resource costs are eliminated. recovers from a short or long rest. This facilitates casting two spells in a turn as opposed to one.
- Mind Blast: Send forth a conical wave of psychic energy that has the potential to stun enemies and deliver psychic damage for one turn. The Mindflayer employs this incredibly potent conal stun in the prologue.
Best Bg3 Necromancer Build Level Progression
You should create your Necromancy Build character at level 1 by following our instructions. Choose the right background, race, skills, and ability score, paying particular attention to dexterity and intelligence. As you won’t be able to select your subclass until level 3, performance will likely start slowly. The Wizard’s spellbook will have six spells, four prepared spells, and three cantrips at level 1. These are our recommendations:
Level 1
- Cantrip Selection
- Bone Chill: Stop the target from getting better until you have another turn. On attack rolls, the undead are at a disadvantage. A necrotic damage spell that might be helpful if you anticipate a significant heal on the next turn.
- Fire Bolt: hurls a fireball with an 18-meter range and 1d10 fire damage. Wizards’ greatest damaging cantrip that also has the ability to ignite or set objects on fire.
- Blade Ward: Attacks that pierce, slash, and bludgeon only deal half of their damage. When someone attacks you with a melee weapon, this is a helpful defensive cantrip..
- Spell Selection
- Magic Missile: Three magical force darts will appear; each will deal 1d4+1 Force to its victim. The darts consistently struck their target. This ability’s 100% landing chance makes it strong. Reduced damage, but helpful when you can eliminate an opponent when you require a sure hit or target up to three different enemies at once.
- Shield: Whenever an enemy is going to hit you, raise your Armour Class by five. You are unaffected by the Magic Missile. When you are about to take damage, this talent increases your AC by five points and is used as a reaction rather than an action.
- Mage Armour: Surround an unarmoured creature with a protective magical force. With its Dexterity modifier added its Armor Class rises to 13. Because it should provide you a total of 16 AC while it’s active, this is a crucial defensive skill. Mage Armor remains attached to your character until you either down and can be cast out of combat, or you take a long rest.
- Sleep: Put creatures into a magical slumber. Choose targets with a maximum total of 24 hit points. Superb early-game stun, but once HP starts to rise above level 4, it soon loses its potency.
- Chromatic Orb: Launch a sphere that has a 3–24 elemental damage range and has the ability to form a surface when it hits. Excellent spell as you can select the element, and cold may proc prone, provide excellent damage, and crowd control a target.
- Thunderwave: This spell acts as your knockback to melee characters and allows you to create distance and get away. It’s also great to knock enemies off ledges or high positions and gives you some defensive capabilities at an early level.
- Wizard Class Feature
- Arcane Recovery: That’s two spell slots back to you. You may recover one level 2 spell or two level 1 spells with this amount. You may use this easy technique to stop yourself from resting frequently in between fights. When your spell slots are limited at lower levels, be prepared to rest a lot..
At level 1, after a long rest, you always cast Mage Armour right away. You mostly employ Magic Missle for damage, and you use Sleep to subdue enemies. Although you won’t stay at this level for long, Mage Armor is crucial until you acquire more spells. Don’t utilize weapon abilities and instead use Firebolt when your spell slots are full.
- Level 1 Necromancy Wizard Prepared Spells: Sleep, Magic Missile, Mage Armour
Bg3 Necromancer Build Priorities | battle master Fighter
Using a shield, your AC drops to 16 and increases to 18 AC. But you need to be a race like Human or Half-Elf to equip a shield! You should then concentrate on crowd control. Sleep, Grease, and Fire Bolt together can be used to accomplish this. In addition, you may stun with Chromatic Orb and utilize Thunderwave as a knockout. Ice may be used to cast Chromatic Orb, which knocks opponents prone and effectively skips their turn. At level 5, wizards gain a great deal of power, but before that, expect a sluggish start. Your top priorities in order of importance are:
Bg3 Necromancer Build Priorities is the following:
- Quarterstaff using a free spell, such as Melf’s or Crones’
- Find and put on a shield if you’re a human or half-elf
- To find the ideal mix for you, switch spells and try other combinations
- Supplies for alchemy material, camps and scrolls
- Consume scrolls containing helpful spells to learn them
Level 2
Select the level two Necromancy Subclass. The Necromancy school can produce undead minions, revive the dead, and even bleed life from its enemies. This school grants you access to two features.
- Subclass Features
- Grim Harvest: If you use a spell to kill a creature, you will gain hit points equal to twice the spell slot level used, or three times if the spell is a necromancy spell, once per turn. Constructs and the Undead are unaffected.
- Necromancy Savant: The cost of learning Necromancy spells from scrolls is halved, with each spell level costing 25 gold pieces.
- Spells Selection
- Find Familiar: Obtain the help of a trustworthy fey spirit that will take any animal of your choosing. Wonderful creature to trail you about. When traveling overland, you may also utilize them to get into more confined locations of Utility spells.
- Ice Knife: Launch an ice shard that inflicts around 10% Piercing damage. When it bursts, everybody in the area takes 2∼12 Cold damage. There is a surface left in the ice. two circles. On Miss: The ice fragment continues to explode. Because it does cold damage, this is a strong long-range area damage skill that may cause a prone status effect.
- Level 2 Necromancy Wizard Prepared Spells: Sleep, Chromatic Orb, Thunderwav, Mage Armour, Magic Missile
Level 3
You’ll get more spell slots when you reach level three. Two more level 2 and one more level 1 spell slots are yours. You can now use a few spells, one at a higher level and one at a lower level, in each combat. Pick up Flaming Sphere and Misty Step.
- Spells Selection
- Flaming Sphere: This generates a fireball that can harm you and serves as a companion. It’s a very effective decoy that also has a simple damaging skill. It may also be used before combat, and if you don’t use another concentration spell, it helps absorb and deal this level of damage.
- Misty Step: You may see up to eighteen meters when you teleport to a space surrounded by silver mist. Early in the game, this is one of the BEST defensive spells. When you most need it, it’s a teleport. All it takes for this spell to work is one bonus action (1 bonus). If you have the spell slots, you can spend your action for a powerful spell and a bonus action to run away..
Flaming Sphere allows you to cast a “summon” at last. You should be careful not to employ more than one concentration skill at a time. This is a really good decoy that deals some respectable damage early on. Unlike undead and elementals, it has a restricted turn duration, so you’ll need to cast this just before battle. You should drop Thunderwave for Shield if you have trouble surviving. If you are free of spell slots, attempt to keep some scrolls of Misty Step on you as a get out of tool early on.
- Level 3 Necromancy Wizard Prepared Spells: Misty Step, Magic Missile, Thunderwave, Mage Armour, Flaming Sphere, Chromatic Orb
Level 4
The Necromancy Wizard experiences a great deal at level four, including one new cantrip, two new spells, seven prepared spells, and one feat. The recommended choices for the Necromancy build are listed below:
- Cantrip Selection
- Mage Hand: Make a spectral hand that is capable of interacting and manipulating objects. Outside of battle, this utility cantrip can be useful for manipulating items.
- Spells Selection
- Mirror Image: Make three illusory duplicates of yourself to distract potential attackers. Your Armour Class is raised by three for each duplicate. Each time you successfully block an assault, one of the copies disappears. This is a god-tier defense spell to use if you keep getting killed by melee or ranged attacks. Although you don’t want to have an overly defensive build, the combination of Mage Armour and Mirror Image can help you survive challenging battles.
- Scorching Ray: Fireball: 3 rays that can cause 2d6 Fire damage at a range of 18 meters. Consider this spell as an enhanced Magic Missile, capable of dealing massive damage when necessary but yet being able to miss. Casting on one target or up to three is possible, which is excellent for multi-kills without the need to use a skill.
- Feat Selection
- Eldritch Blast: An eighteen-meter beam does 1d10 force damage. Our go-to cantrip for dealing damage and the greatest in the game. When paired with a Hex spell, this provides excellent damage. Keep in mind that cantrips do not utilize spell slots.
- Spell Sniper: The number of rolls required to land a Critical Hit while using a spell is lowered by one when you acquire a cantrip. This effect is repeatable.
Eldritch Blast, a high-damage force cantrip that can be utilized when spell slots are low or depleted, is now available with the unlocking of Spell Sniper. Additionally, there will be a higher chance of a critical strike. If you want to focus more on using cold or fire spells, Elemental Adept is an excellent feat to have. Finally, luck can assist in gaining an advantage over spells, enabling you to roll two D20 instead of just one. Also, to achieve 20 by the maximum level, we will choose +2 intelligence at levels 8 and 12.
- Level 4 Necromancy Wizard Prepared Spells: Misty Step, Magic Missile, Chromatic Orb, Scorching Ray, Mage Armour, Flaming Sphere, Thunderwave
Level 5
You will get two new spells when you level up to level five. Here are some recommendations for choosing spells:
- Animate Dead: Make an undead servant out of a corpse. There must be a Medium or Small corpse as the target. Use: At last, we can summon the undead! Finding a corpse after a battle is necessary, and it’s typically simple. You have the option to call a zombie melee or a skeleton-ranged undead. Select based on the composition of your group. Pick range, heavy melee, and so forth. This undead’s greatest feature is that it endures a long rest. After a long rest, you may summon it immediately and utilize it for the duration, much like with Mage Armour. By combining this undead with Flaming Sphere, you can send two allies into the battlefield at level five.
- Fireball: With your fingertips, shoot a brilliant flame that explodes upon contact, setting everything nearby on fire (8d6 18m range, 6m radius). As a Wizard, you begin to feel extremely powerful as you cast this “mega” spell, which is what everyone desires. It covers a wide radius and deals a ton of damage. Make sure everything is clear or choose a location on the ground that won’t affect your allies.
- Level 5 Wizard Prepared Spells: Misty Step, Chromatic Orb, Thunderwave, Animate Dead, Mage Armour, Flaming Sphere, Scorching Ray
Level 6
Two new spells, two subclass features, and the free, always-ready spell Animate Dead are all unlocked by the Necromancy Wizard.
- Subclass Features
- Additional Undead Undead Thralls: Animate Dead allows you to bring up one extra corpse.
- Animate Dead: Make an undead servant out of a corpse. There must be a Medium or Small corpse as the target. This is beneficial as it provides free spells and space on your prepared bar. Remove the prior iteration and arrange Fireball and Haste in the designated slots.
- Better Summons Undead Thralls: Animate Dead creatures have extra hit points according to your wizard level, and their damage is increased by your proficiency bonus.
- Spells Selection
- Glyph of Warding: Put some arcane glyphs on the ground so that when an enemy steps on them, a magical effect will be triggered. This spell is less powerful than Fireball and is an area-based damage trap. Think of this spell as a flex option.
- Haste: To become Hastened and enable an extra action for that character, target yourself or an ally. Concentration is needed for this spell, and after ten turns, the target gets dull. This costs a level 3 spell and provides whoever is targeted with a significant tactical edge. Although I don’t usually use my Wizard as a supporting role, granting this ability to a Fighter with Great Weapon Master and Extra Attack effectively allows them to launch five attacks in a single turn.
The undead summon is now far more powerful because of the above subclass passive feature. It is huge to have an extra corpse, and they live a lot longer when they are healthier. You truly begin to feel like a Necromancer at this point.
You should be getting close to leaving Act 1 at this point. Don’t forget to check traders and refill on supplies for camp and alchemy. Check out the top Act 1 items as well. Act 1 also offers a permanent bonus that you won’t want to pass up. Last but not least, Grymforge possesses excellent weapons and armor Adamantine that can help you far into Act 3. You won’t be able to go back to Act 2, so think about spending some time gathering these creative supplies before moving on.
- Level 6 Wizard Prepared Spells: Misty Step, Chromatic Orb, Thunderwave, Fireball, Haste, Mage Armour, Flaming Sphere, Scorching Ray
Level 7
The Necromancy Wizard gains access to spell level 4, which is crucial for this build, and learns two new spells at level 7. The Necromancy Wizard’s Spell Selection is as follows:
- Conjure Minor Elemental: Summon a little elemental to fight with you. You can battle a minor elemental with this spell, and I’ve chosen the Ice Mephit because its cold damage can stun.
- Blight: Plants are more susceptible to this spell since they roll at a disadvantage and still absorb half of the damage if they succeed in the roll. On Save: Targets still receive half of the damage. Our notion of necromancy is violated by this potent necrotic area-based damaging spell. You can be flexible if you have a limited number of spell slots by using an extra damage spell at a different level.
- Level 7 Wizard Prepared Spells: Mage Armour, Misty Step, Chromatic Orb, Scorching Ray, Conjure Minor Elemental, Flaming Sphere, Thunderwave, Fireball, Haste
Level 8
Another crucial stage for the Necromancy Wizard is to reach Level 8. Two new spells, a new feat, and additional prepared spells are all unlocked.
- Spell Selection
- Confusion: Confuse a group of creatures, making them randomly attack, aimlessly move about, and sometimes skip turns in a state of fatigue. An extremely strong area-based crowd control effect that can induce self-attacks from other targets.
- Banishment: momentarily It takes focus to banish your target to another dimension of reality (Dimension Door). This is an extremely potent crowd control effect with a single target. We will use this skill sparingly against bosses or anything that delivers a lot of damage because it does need concentration. The target will not harm you, but you won’t be able to take damage on them. With this, you can eliminate more enemies in two turns.
The gameplay is largely the same, but we have added two potent crowd-control effects to our spellbook just in case. At this level, I usually don’t prepare a ton of spells; instead, I utilize scrolls that I discover on the bookcase and chest for CC.
- Level 8 Wizard Prepared Spells: Mage Armour, Flaming Sphere, Chromatic Orb, Haste, Conjure Minor Elemental, Mirror Image, Misty Step, Thunderwave, Scorching Ray, Fireball, Blight
Level 9
The Wizard can learn two spells, prepare thirteen spells in total, and access level five spell slots at level nine. The Necromancy Wizard Spell Selections are as follows:
- Cloudkill: Create a large cloud that deals around 5–40 Poison damage per turn. enormous harm and poisoning. If you are up against something resistant to other damage, you should switch this into your ready slots.
- Conjure Elemental: Twist the barrier between the Planes until an elemental ally emerges to follow and defend you. Because it can shock opponents, the Earth Elemental is my favorite. Whatever you call summon will not need your concentration; it will follow you around and defend you. These items are quite capable of surviving pressure and damage, and I strongly advise utilizing them..
To get ready for this spell and get rid of the Lesser style, we got Conjure Elemental. Also, we may retain Confusion as our crowd-control spell and eliminate the Banishment slot Cloudkill. Combat remains mostly unchanged save for the addition of a potent area spell and the improvement of our summon.
Level 9 Wizard Prepared Spells: Mage Armour, Chromatic Orb, Fireball, Conjure Minor Elemental, Blight, Mirror Image, Flaming Sphere, Thunderwave, Scorching Ray, Misty Step, Haste
Level 10
The Necromancy Wizard gains 14 prepared spells, 1x subclass passive feature, and a single cantrip at level 10.
- Subclass Feature
- Inured to Undeath: You have been so fully immersed in death that you are resistant to necrotic damage and that you are unable to lose any more of your maximum hit points. All it does is assist you fight other necrotic spell-casters, and it’s nice not to have your health lowered.
- Cantrip Selection
- Poison Spray: Send out a buff of noxious gas. You are welcome to choose another cantrip as this won’t be used in the late game.
- Spell Selection
- Grant Flight: Give yourself or an ally the power to fly. This is a very powerful mobility spell. Even though you can use potions to fly, you can cover a whole battlefield in a single turn if you combine a spell that gives traverse with the Misty Step spell.
- Stoneskin: Make the flesh of a creature as hard as stone. It develops resistance to all non-magical piercing, slashing, and bludgeoning attacks, which do half their damage. It doesn’t make sense to have three higher-level spells when we can only cast one, therefore we accept this spell. This is a very effective defense spell, but concentration is needed.
- Level 10 Wizard Prepared Spells: Misty Step, Chromatic Orb, Scorching Ray, Conjure Minor Elemental, Blight, Mirror Image, Grant Fly, Confusion, Flaming Sphere, Mage Armour, Thunderwave, Fireball, Haste
Level 11
The Wizard may cast level 6 spells, the highest level in the game, at level 11. You have one level 6 spell slot with fifteen prepared spells, but you can only learn two spells. Create Undead will be our primary level 6 spell slot in this build, but you can select another spell if conditions prevent you from using it or if you are unable to summon Undead.
- Spell Selection
- Create Undead: Bring a corpse to life as a monstrous mummy that defends you. The corpse must be little or medium in size. The strongest level undead corpse we can conjure, with plenty of health and potent damage.
- Circle of Death: Cover a creature with a vast sphere of entropic energy. Destroy the target and every living creature in the area. On Save: Half damage is still dealt to targets. This spell has a large area of effect, but it needs a main point target. It should strike our necromancy wizard quite badly because it is necrotic damage.
Remember that you may only use one level 6 spell slot during a long rest. Still, you can erase the cost of a single spell by using the Staff of Spellpower or the legendary quarterstaff of Markoheshkir. As a result, you may use Heal when a teammate needs it and destroy Heroe’s Feast to provide your squad with a significant buff. For this build, these two components should be preferred for collection.
- Level 11 Wizard Prepared Spells: Mage Armour, Misty Step, Chromatic Orb, Scorching Ray, Haste, Conjure Minor Elemental, Mirror Image, Confusion, Flaming Sphere, Thunderwave, Fireball, Blight, Grant Fly, Create Undeath
Level 12
You’ve made it to Baldur’s Gate 3, Level 12! If you followed this instruction, the Necromancy Wizard will get two new spells, one new feat, and sixteen prepared spells.
- Spell Selection
- Arcane Gate: Build a pair of linked teleportation portals. One more specialized magic for our arsenal.
- Globe of Invulnerability: forms a barrier that is immune to injury and shields any living things within. Act 3’s particularly specific combat can benefit from this spell, which briefly keeps you from dying..
You should feel incredibly strong at this point and be accompanied by an army of elementals and undead. Despite my first assumption that this would be a specialized build, it turns out that all those summonses are damaging and a wonderful way to divert your attention. Make sure to cast Conjure Elemental, Create Undead, and Mage Armour after a long rest. If you have trouble surviving, swap out two damage-dealing spells for Mirror Image and Shield. Hopefully, this level progression has given you some insight into how to become the best necromancy wizard in Baldur’s Gate 3. You should feel fairly strong!
Best Bg3 Necromancer Build Gear, Weapons and Armor class
You may find valuable items, potions, armor, weapons, scrolls, and much more in games like Baldur’s Gate 3, where you can also explore the world, find treasure, kill your enemies, and accomplish quests. Best Baldur’s Gate 3 Way of the Open Hand Guide offers recommended setups and substitutes for Acts 1 and 3, out of the three Acts in BG3.
Beginner Level: Bg3 Necromancer Build act 1 (Bg3 Necromancer Build companion)
Here’s The Best Bg3 Necromancer Build Gear Beginner Level (Act 1 Gear):
Advanced Level: Bg3 Necromancer Build act 2 – Bg3 Necromancer Build act 3
Here’s The Best Bg3 Necromancer Build Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Hood of the Weave | +2 Spell Save & Roll | Sold by Mystic Carrion in Philgrave’s Mansion during Act 3 |
Cape | Cloak of the Weave | +1 Spell Save & Roll | Sold by Helsik at the Devil’s Fee |
Chest | Robe of the Weave | +2 AC & +1 Roll | Ramazith’s Tower Act 3 |
Gloves | Quickspell Gloves | Cantrips Bonus Action | Purchased at Lorroakan’s Projection at Sorcerors’s Sundries |
Boots | Helldusk Boots | Cannot be Moved | Gilded Chest on the top floor of Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Archive in the House of Hope |
Ring | Killer’s Sweetheart | Auto Critical | Found inside the Gauntlet of Shar |
Ring | Crypt Lord Ring | Free Create Undead | The Mystic Carrion’s Servant quest |
Weapon 1 Main Hand | Staff of Cherished Necromancy | Helps Necro Spells | At Ramazith’s Tower |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | If Human/Half-Elf | Looted from Viconia DeVir during Shadowheart’s companion quest in Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell | Sold by Dammon Last Light Inn Act 2 |
Top Bg3 Necromancer Build Items, Potions, and Consumables | Best Bg3 Necromancer Build
Here’s the Best Bg3 Necromancer Build Items, Potions, and Consumables:
- Potion of Speed: An enhanced action via the Haste condition for three turns.
- Potion of Invisibility: For one minute, turn invisible. By using spells or attacks, the status is terminated.
- Elixir of Bloodlust: When you defeat an enemy once per turn, you get five temporary hit points, HP, and an extra action.
- Potion of Flying: 10 turns of flying.
- Potion of Angelic Slumber: After two turns of sleep, revive all of your hit points, spell slots, and abilities..
- Elixir of Viciousness: Vitriol of Shadowroot Sac with any Ashes components will raise your likelihood of a critical hit.
- Elixir of Peerless Focus: obtain an edge over concentration savings with Belladona Sublimate and any ashes.
- Elixir of Vigilance: obtain a +5 extra initiative and are not able to be shocked with sublimate any ashes or bloodstained hook.
- Elixir of Universal Resistance: get protection against all forms of damage with Vitriol of Divine Miasma components, any Sublimate.
- Superior Elixir of Arcane Cultivation: get a level 3 spell slot using any vitriol and Solution of Night Orchid as materials.
Best Bg3 Necromancer Build Gameplay Tips and Tricks
Here’s the Best Bg3 Necromancer Build Gameplay Tips and Tricks:
- Bonus Action: For potions, jumps, or limited spells, use bonus action.
- Environment: Mix grease with a fire spell, then apply fire damage or lightning damage to the area.
- Knockback: Being able to cast a spell like Thunderwave is crucial for surviving an enemy siege.
- Pre-Buff: Casting Mage Armour always comes after a long rest. You’ll stay alive with this, and you’ll frequently forget it falls off.
- Rest Constantly: When it comes to warfare, taking breaks and making use of resources might be the difference between life and death.
- Area Damage: Make use of spells like Fireball and area damage, but avoid using allies since they will be damaged.
- Crowd Control: To reduce possible damage, concentrate on eliminating the main target using Sleep, Hold Person, or any other CC.
- Positioning: To escape melee pressure, stay back and cast spells as far away as you can.
- Use Consumables: When you require an additional action during fight, use the Potion of Speed.
- Big Nuke: Save at least one level 2 spell slot for Misty Step, but use massive damaging spells frequently.
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Conclusion | Best Bg3 Necromancer Build
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3™ Online
Best Bg3 Necromancer Build | FAQs
What is the best Necromancer build for BG3?
The best Necromancer build for Bg3 is High Half-Elf as it offers bonus Fey Ancestry, Cantrip, Shield Proficiency, and Darkvision.
What class makes the best Necromancer?
The best class making Necromancer is The School of Necromancy wizard as it improve the benefits of controlling undead and increases spell learning ability for paladins, clerics, and druids.
What race is best for Necromancer build?
The best race for Necromancer build in Bg3 is Nord for tanks, High Elf for healers, and Dark Elf for damage dealers
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |