What makes Halsin a unique and powerful companion in Baldur’s Gate 3, and how can you optimize his build for the best performance?, and Which Druid Circle should you choose for Halsin to create the most effective build in Baldur’s Gate 3? What spells and abilities are essential for crafting the best Halsin build in BG3?
- Best Halsin Build Bg3 introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3™
- what are Best Halsin Build Bg3 Features & Mechanics?
- Halsin Build Bg3 Guide So Many Broken Combos | Bg3 Druid Jaheira
- Best Halsin Build Bg3 Race
- Best Halsin Build Bg3 Subclass
- The Best Halsin Build Bg3 Subclass Progression
- How Can I Recruit Best Halsin Build Bg3 and Where Can I Find Him? | Halsin Build Bg3 location
- Druid Halsin Build Bg3 Wild Shape Explained
- Halsin Build Bg3 Wild Shape Forms Explained
- what are the Recommended Skills for Best Halsin Build Bg3?
- Halsin Build Bg3 Ability Score improvement
- Ultimate Moon Druid Halsin Build Bg3 For Baldur's Gate 3
- Best Halsin Build Bg3 Level Progression
- Level 1
- Best Halsin Build Bg3 Priorities | Halsin Build Bg3 Gameplay
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Best Halsin Build Bg3 Gear, Weapons and Armor class
- Top Halsin Build Bg3 Items, Potions, and Consumables
- Best Halsin Build Bg3 Gameplay Tips and Tricks
- Which Game Is Better Elden Ring or Baldur’s Gate 3?
- related topics:
- Top Game Trailer | Best Halsin Build Bg3
- Conclusion | Best Halsin Build Bg3
- Best Halsin Build Bg3 | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3™
Best Halsin Build Bg3 introduction
Halsin is a First Druid in the Emerald Grove, sometimes referred to as Druid Grove, and a Wood Elf Druid. He is a skilled spellcaster who uses natural magic and has the ability to change into different animals with the Wild Shape ability. Shape-shifting into a wolf, bear, spider, and many more creatures gives Halsin distinct tactical benefits. Druids are excellent summoners, crowd control, and support roles, which makes them a vital element of any team.
This companion build is largely a damage dealer, with a concentration on changing via Wild Shape. You are not alone; there are other resources available to help you heal. However, the main weapon in this build is Wild Shape, which offers excellent survivability, crowd control, and damage. This build is intended for players that want to deal damage, perform strong spells, and transform into animals.
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
A collection of non-player characters (NPCs) known as companions join the player’s party and travel with them in Baldur’s Gate 3. These all-important individuals provide a number of advantages, like supporting the player in combat, adding to the plot, and giving different perspectives on what’s happening in the game world.
It is possible to completely avoid, lose, be romanced with, and have a vast background with companions. We will examine Halsin’s character and show you how to create a potent Durid Build with this unique character in this build guide. We are updating this build as we go to the maximum level of 12.
Circle of the Moon Halsin Build Bg3 Class Pros
- Great Support Class: Spells that summon creatures, manipulate the environment, and heal allies are available to druids.
- Shapeshifting: Druids possess special powers and tactical benefits due to their ability to change into animals.
- Versatile Playstyle: Druids may play a range of roles, including support, spellcaster, and melee combatant.
Circle of the Moon Halsin Build Bg3 Class Cons
- Complex Spellcasting: Although Halsin has a wide variety of spells, navigating their special spell list and nature-focused skills might be more difficult.
- Limited Armor Proficiency: Since Druids may only wear light and medium armor, their ability to defend themselves may be limited.
- Shapeshifting Limitations: Shape-shifting’s usefulness in some situations might be limited by the utility and forms that are accessible.
what are Best Halsin Build Bg3 Features & Mechanics?
Early in the game, you have the option to reroll or respecce your companions. It is therefore possible to modify their ability score, class, subclass, and other attributes. Their race and story are the only features that are set in stone. To maximize the build, we advise utilizing Withers at Camp after he’s unlocked.
Here are a list of the Best Halsin Build Bg3 Mechanics & Features:
- Race: Wood Elf
- Class: Druid
- Subclass: Circle of the Moon
- Background: Outlander
- Best Build: Druid, Circle of the Moon, Medium Armor
- Base Proficiencies: Light, Shield, Medium Armor
- Origin Character: No
- Location: Act 1: Can be found in Goblin Camp, and joins the player after defeating Goblin leaders, Act 2: You can recruit him in Moonrise Towers, the Last Light Inn.
- Romance: Yes
Halsin Build Bg3 Guide So Many Broken Combos | Bg3 Druid Jaheira
Best Halsin Build Bg3 Race
A Wood Elf, by default, is Halsin. Living in the woodlands of Faerun, wood elves have solitary lives. A supernatural swiftness that enhances decades of archery and disguising training. Here are the added bonuses:
Here are a list of the Halsin Racial Features:
- Fey Ancestry: Gain an advantage on saving throws when an enemy tries to charm you and keep potions, scrolls, and spells from putting you to sleep.
- +2 and +1 to any ability score of your choosing.
- Darkvision: see up to 12m in dark locations.
- Mask of the Wild: Stealth proficiency has a racial bonus that makes it easier for Halsin to pass stealth checks.
- Fleet of Foot: During combat, having more movement might help you discover the optimal position or get closer to your opponents.
Best Halsin Build Bg3 Subclass
The Baldur’s Gate 3 Subclass That Is Best Circle of the Moon is the greatest Halsin Companion Build Guide as it offers the squad the most group utility and total damage. You have the ability to choose your subclass at level two. But Halsin will be most useful while using the Circle of the Moon Subclass, which concentrates on using the Wild Shape ability to change into a Beast.
List of the Best Halsin Build Bg3 subclasses:
- Circle of the Land: The relationship between the Druid and the natural world is the main topic of this subclass. Depending on the kind of terrain they select for their circle—Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, or Underdark—druids of the Circle of the Land get more spells. These extra spells give the Druid’s spellcasting more flexibility and a distinct theme.
- Circle of the Moon: The emphasis of this subclass is on the Druid’s capacity for horrific changes. Druids of the Circle of the Moon are blessed with improved Wild Shape abilities, which let them evolve into more powerful creatures at a younger stage. In addition, they have more hit points when in Wild Shape form and can utilize it as a bonus action. For individuals who like shape-shifting and melee combat, this subclass is ideal.
- Circle of Spores: is a subclass of druids in Baldur’s Gate 3 that specializes in fighting enemies with the power of fungi and decay.
The Best Halsin Build Bg3 Subclass Progression
Because our priorities are group utility, survivability, and high damage, Circle of the Moon is the ideal pick for our Halsin. This will enable us to maximize the use of Wild Shapes and concentrate on turning into wild creatures, which become considerably more potent as the game progresses.
List of the Best Halsin Build Bg3 Circle of the Moon Druid subclass progression, features, and spells:
- Combat Wild Shape: Now, instead of using an Action, Wild Shape utilizes a Bonus Action. (Level 2)
- Available Wild Shapes: Spider, Bear, Badger, Cat, Wolf. (Level 2)
- Lunar Mend: When in Wild Shape, use spell slots to get Hit Points back. (Level 2)
- Wild Strike: When in Wild Shape, you can launch another attack after striking without a weapon. (Level 5)
- Available Wild Shapes: Deep Rothé, Dire Raven (Level 4)
- Available Wild Shapes: Owlbear, Panther (Level 6)
- Available Wild Shapes: Air Myrmidon, Dilophosaurus, Fire Myrmidon, Earth Myrmidon, Water Myrmidon. (Level 10)
- Primal Strike: Your attacks when in beast form are considered magical, therefore they can bypass resistance and immunity to non-magical damage. (Level 6)
- Available Wild Shapes: Sabre-Toothed Tiger. (Level 8)
- Improved Wild Strike: In Wild Shape, after making an unarmed strike, you can launch two more attacks. (Level 10)
How Can I Recruit Best Halsin Build Bg3 and Where Can I Find Him? | Halsin Build Bg3 location
You have to face Minthara and the goblins, aid the Tieflings and Druids, and recruit Halsin.
- Finish the prologue.
- Once at the Druid Grove, find out what’s going on with the goblins.
- Offer to look for Halsin and make an effort to save him.
- Recall not to let Kagha complete the ritual.
- Kill the goblin leaders by going to the goblin camp.
- Halsin is a bear who may be found in the Goblin Camp temple jail.
- Seek him in the Druid Grove if you’ve killed every goblin and he’s not there.
- Finish the party quest and the sequence.
- Ask Halsin to accompany you on your trip.
- After finishing Act 1, proceed to Moonrise Towers.
- To finish the quest, go to the Last Light Inn and locate “Sleeping Man.”
Druid Halsin Build Bg3 Wild Shape Explained
Druids in Baldur’s Gate 3 can change into beast forms by using the Wild Shape ability. The Druid has access to this ability at level 2, and each short rest allows them to restore their two Wild Shape charges.
A druid that takes on a wild shape gains all of the beast form’s game stats, including as hit points, armor class, movement speed, strength, dexterity, and constitution scores. Additionally, they get the unique skills of their beast form, like the capacity to fly, climb walls, and breathe underwater.
Wild Shape does have certain restrictions, though. Halsin is unable to talk in animal form or perform spells since his Intelligence, Wisdom, and Charisma scores are unchanged. Also, Halsin’s equipment turns into an animal shape when he transforms, making it useless until he returns to a humanoid form. As a battle Druid of the Circle of the Moon subclass, Halsin may use any and all of the available Wild Shapes.
Wild Shape is fantastic, but be aware that it also restricts your capacity to heal allies, which might be rather important.
Halsin Build Bg3 Wild Shape Forms Explained
- Badger: Shape gains 13 hit points, the ability to bite with a melee attack, knockback with a claw action, and burrow. Because it can knock enemies prone, this is fantastic. If you require CC for your party, use this.
- Cat: Shape gains two hit points, the ability to launch a basic melee attack, and a distracting meow. Although it’s not advised for use in warfare, this shape is excellent for navigating small spaces.
- Wolf: can assure a critical attack, allowing its allies to advance more quickly and pushing away the enemies. Despite having fewer starting HP than the Bear, this form has a Bite attack and is considered high-damage. Howl makes allies move more quickly, and Exposing Bite ensures that the following assault will be a critical strike.
- Spider: begins with 20 hit points and has a poisonous bite action that may poison enemies in addition to dealing damage. The Spider is a fantastic CC since it can also blanket the ground with flaming webbing and impare movement.
- Bear: Shape begins with an incredible 30 hit points, a claw attack, and a roar. Roar is an excellent ability if you have a squishy Wizard under a lot of pressure since it functions as a taunt, compelling opponents to attack you.
- Deep Rothé: Shape has a force attack and a gore, and it starts with 23 HP. Charge is a fantastic area-crowd control that may render enemies unconscious.
- Owlbear: High Hit points with fantastic Aoe damage and stun ability.
- Dire Raven: Shape begins with 21 HP, the ability to blind enemies with Rend Vision, and a peck attack. Ravens can fly and access places that are difficult to get to.
- Sabre Toothed Tiger: Prone enemies will take a ton of damage. It may also weaken enemies with its shred Armor ability.
- Panther: may get an edge by being invisible and attacking from shadows. Rich in hit points, this is a potent Wild Shape.
what are the Recommended Skills for Best Halsin Build Bg3?
The finest skills for Baldur’s Gate 3: finest Halsin Companion Build Guide are Animal Handling and Insight since they increase your effectiveness in a variety of scenarios and compliment your class abilities. In Baldur’s Gate 3, abilities are your character’s proficiencies and abilities that let them engage with the game world and carry out different actions. Skills are linked to certain qualities and are employed to assess the efficacy or success of specific actions or abilities. They may be changed on the respec or reroll screen, or when character creation with companions.
The following are the Baldur’s Gate 3 Best Halsin Build Bg3 skills:
- Insight: Wisdom Skill.
- Animal Handling: Wisdom Skill.
Halsin Build Bg3 Ability Score improvement
The ideal ability score for Halsin should achieve 16 Wisdom to boost spellcasting potency, then 16 Constitution which helps with concentration spells and health. The next most important skill is 14 dexterity, which can raise your Armour Class while you’re wearing medium armor. This will provide you an excellent balance between damage and survivability, and when you transform, creatures with Wild Shapes will retain their ability score.
Here is the best ability score improvement to unlock the full potential of a Best Baldur’s Gate 3 Halsin Build Bg3:
- Dexterity: 14
- Strength: 10
- Constitution: 16
- Charisma: 8
- Intelligence: 10
- Wisdom: 16
In the character creation abilities tab, the game will automatically distribute your abilities when you select the Druid, Circle of the Moon, race, and background. Reordering the stats on the table to determine the optimal druid build is necessary. To fix the numbers, just use the plus and minus buttons in the character creator and make sure you have selected the recommended race.
Ultimate Moon Druid Halsin Build Bg3 For Baldur’s Gate 3
Best Halsin Build Bg3 Level Progression
Level 1
Recall that companions have an innate class and ability score. Unlock Withers as soon as possible at level 2, right after the prologue, and respec Halsin’s abilities and skill point, which are mentioned above. In addition, he usually uses Wild Shapes as a Druid, which is his normal class. For the purpose of the narrative and gaming experience, we have chosen to maintain him in that role identity and class.
- Cantrip Features
- Thorn Whip: Use a whip that resembles a thorny vine to attack an object and draw it three meters toward you. Targets, mostly casters or people you need to get nearer, can be controlled in this manner. If you don’t have a Cleric or another spellcaster with this cantrip, swap to Guidance. It will greatly simplify speech checks.
- Shillelagh Cantrip: Bring the strength of nature to your club or staff. In addition to dealing 1d8+2 Bludgeoning damage and using your spellcasting ability on attack rolls, it turns magical. This is fantastic because it doesn’t require concentration and just requires a bonus action instead of one action.
- Spells Features
- Cure Wounds: Touch a creature to heal it. Although it is an action and requires being in melee range in order to heal, you can combine them with the Healing Word.
- Thunderwave: Release a stormy surge of energy that drives away all foes and objects 2d8 Thunder. In order to reach fast kill-off ledges, this spell should be offensive since it functions as a knockback.
- Healing Word: 18m healing range 1d4. The best thing about this spell is that it just needs a bonus action, not an action and a level 1 spell slot.
- Enhanced Leap: A creature’s jumping distance is tripled. Seldom applied, yet useful for reaching hidden areas outside of fight.
- Ice Knife: Launch an ice shard that inflicts around 10% Piercing damage. When it explodes, everybody in the area takes 2∼12 Cold damage. At the beginning of the game, this is a tremendous range damage-dealing spell that has the potential to trigger the prone status effect.
- Halsin Level One Prepared Spells: Healing Word, Thunderwave, Cure Wounds, Ice Knife
Best Halsin Build Bg3 Priorities | Halsin Build Bg3 Gameplay
In the first stages of Bg3, it is advisable to outfit Halsin with whatever additional weapons and armor you own. After you’ve chosen your subclass, transition him to medium armour and quarterstaff with a shield at level 3. Act 3’s latter sections are when you’ll locate and equip strong sets of Light Armour. Maintain a high AC outside of Wild Shape form till then.
Best Halsin Build Bg3 Priorities is the following:
- Finish the Prologue
- Find Companions
- Get to Hole in the City or Druid Grove
- Sell, complete quest, Stock up
- Open Withers and, if necessary, respec companions
- Advance to the fifth level.
- Approach Grymforged and Underdark.
Level 2
- Subclass Feature
- Lunar Mend: Expend spell slots to regain hit points while wild-shaped. You regain 1d8 hit points per level of the spell slot.
- Combat Wild Shape: use a bonus action to assume the form of a beast. You may transform twice per short rest.
- Spell Features
- Entangle: Vines sprout from the ground, slowing creatures within and possibly Entangling them. This acts as a concentration-based single-target crowd control ability.
The Wild Shape forms are intended for usage in a variety of combat scenarios. The Wolf is your damage dealer at this level, the Spider is excellent for snares and immobilization, and the Badger, with its three attacks, is ideal for both utility and damage. In Wild Shape form, you will return to your physical form if you “die” or run out of HP. Thus, in an emergency, you can utilize this as an additional health bar.
The drawback of becoming Wild Shape is that all of your spells are lost. The animal’s abilities, spells, and ability to self-heal will be at your disposal. The build acts more as a damage dealer than a support system because of this. So proceed with caution; you may manually off-heal teammates by leaving the Wild Shape form.
- Halsin Level Two Prepared Spells: Entangle, Thunderwave, Ice Knife, Healing Word, Cure Wounds
Level 3
- Spell Feature
- Flaming Sphere: Call out a flaming sphere that does damage to adjacent enemies and items. A 6 m radius of brilliant light and another 6 m radius of dim light are emitted by the sphere. This may not seem like much, yet it’s a skill on par with the gods. The sphere has a lot of health, can be summoned from a distance, and frequently absorbs all damage for your party. You should refrain from applying another concentration spell since it needs concentration. When you anticipate significant damage from several sources, cast it forward. You can also use your action to cast Flaming Sphere and then your bonus action to transform into Wild Shape. This will not decrease concentration and is highly beneficial at this level.
- Halsin Level 3 Prepared Spells: Healing Word, Entangle, Cure Wounds, Ice Knief, Thunderwave, Flaming Sphere
Level 4
You have a choice at level four between an enhanced ability score Wisdom in this case and a feat feature. Since Druid feats aren’t so great, increase Wisdom by two to reach 18. Another level 2 spell slot and another Cantrip will be yours.
- Cantrip Feature
- Guidance Cantrip: Give advice to one of your allies. A +1d4 benefit is applied to their ability checks. This spell works well for dialogue dice rolls and is a useful tool to utilize during conversation.
- Spell Feature
- Heat Metal: This is a skill called TLDR; if a person is wearing armor or a metal weapon, they may drop it and receive damage. This has an 18-meter range and demands concentration. Since it fully shuts down and does damage to hard-hitting Fighters and Barbarians, it’s almost a must-have skill.
- Deep Rothe Shape: At this point, it will become accessible. This form is fantastic for crowd control. It is fantastic for the gang to be able to surge forward and knock a group of enemies prone. When you require mobility, melee damage, and stuns, switch to this form.
- Halsin Level 4 Prepared Spells: Entangle, Thunderwave, Ice Knief, Healing Word, Cure Wounds, Flaming Sphere, Heat Metal
Level 5
You can cast two very potent level three spells once you reach level five. What you decide on will rely on the makeup of your group. That is to say, you might want to choose a different option if a Wizard in your party is concentrated on doing large amounts of area damage. We will concentrate on level 3 spells because they usually have a significant power boost and may do immense damage to large groups of enemies at once. In addition, when in Wild Shape form, you can activate Wild Strike.
- Spell Feature
- Sleet Storm: Send out a sleet storm that puts out flames, forms a surface of ice, and separates spellcasters. You may cast an elemental damaging spell over a vast 9-meter region with this spell. It is a ranged spell that also interferes with casters. Cast this against heavy melee aggressors at a choke point with ice, and watch as they go prone. Alternately, disable the range caster to protect your group.
- Call of Lightning: Call down lightning to hit every nearby target. Without using up a spell slot, lightning can be summoned one more during each turn. This spell’s greatest assets are its enormous damage and its ease of use. With this, the Druid has a massive area damage nuke at range that they may combine with other range spells.
- Wild Strike: once in Wild Shape, launch another attack after striking without a weapon. In essence, this is an additional attack for Rangers, Fighters, Barbarians, and so on.
At this stage of the game, spell damage should significantly increase because both are area-based. Also, you will be able to attack twice due to your increased Wild Shape damage. Ideally, you should utilize Flame Sphere or your heavy area-based damage first, followed by Wild Shape and being ready for melee battle on turn two.
- Halsin Level 5 Prepared Spells: Healing Wound, Thunderwave, Ice Knief, Heat Metal, Call of Lighting, Sleet Storm, Entangle, Cure Wounds, Flaming Sphere
Level 6
You get two new forms and one extra spell at level 6. When we have limited level 3–4 spell slots, Ice Knife is a good option for range damage. However, you have the freedom to choose the spell you want to use. It defaults back to this place.
- Action Feature
- Wild Shape Owlbear: Think about this as excellent crowd control and area damage CC. This form should be utilized when you need to charge into a big gathering of enemies and stun them in order to release pressure on your group because it also has a ton of damage.
- Wild Shape Panther: Think of this as the two new entry’ damage dealer. Its special move, the Juglar strike, causes more damage to enemies who are prone. Ice spells and other crowd control tactics make this simple to execute. You can exploit this combination by having someone shoot an ice arrow at a target that is likely to be prone at a distance. Then, you can pounce and deal a lot more damage throughout your turn.
- Spell Feature
- Gust of Wind: Call out a powerful wind that reduces all noises and drives creatures five meters away, knocking them off balance. As a powerful area knockback that is comparable to Thunderwave yet somewhat superior, this can be useful.
You have additional choices in Wild Shape and Spells at this level. Combine spells that do area damage with whatever requirements you may have for Wild Shape, such as area or single target damage. Because the Enrage Action area skill may terrify enemies in a radius, I usually utilized the Owlbear. There is also a ton of health in this shape.
- Halsin Level 6 Prepared Spells: Entangle, Thunderwave, Cure Wounds, Ice Knief, Flaming Sphere, Gust of Wind, Healing Wound, Heat Metal, Sleet Storm, Call of Lighting
Level 7
Level 4 spells are available to you at level 7. If you would like, you may choose more than one.
- Spell Feature
- Conjure Woodland Beings: summons a fey creature friendly.
- Ice Storm: offers a powerful 6 meter radius of 2d8 bludgeoning damage and +4d6 cold damage. Another severe area devastation that might have status effects is Ice Storm. Conjure Woodland is helpful as it doesn’t call for concentration. Essentially, you may summon two allies by using Conjure Woodland and Flame Sphere together. There are several spells and abilities that the woodland animals may employ to crowd control and deal damage. They are able to carry out that role while you Wild Shape into a Wild shape.
At this stage, use one of the two level four spells that you pick up by dropping Gust of Wind during combat. The prepared spells are a little odd; use the Ice Knife instead of the Flame Blade. I like to utilize Conjure Woodland Being over Ice Storm when I’m in a tough battle.
- Halsin Level 7 Prepared Spells: Healing Wound, Cure Wounds, Ice Knief, Flaming Sphere, Call of Lighting, Ice Storm, Conjure Woodland Being, Thunderwave, Sleet Storm, Heat Metal, Entangle
Level 8
At level 8, you get a feat, an extra spell slot, and another Wild Shape. We propose using the Confusion Spell War Caster feat to describe the Saber Tooth Tiger Wild Shape form.
- Confusion: Cast a spell that confuses a group of creatures, making them randomly attack, aimlessly roam, and sometimes skip turns in a stupor. Use: a powerful crowd control skill that is among the greatest due to its large area of effect and ability to induce enemies to clash.
- War Caster: When you save throws to keep your concentration on a spell, you gain advantage. Shocking Grasp may also be used as a response to strike a target that is moving away from you in melee range. War Caster significantly contributes to the maintenance of concentration, which is nearly always active for our build. Our Wisdom will be raised to 20 using the level 12 feat, however testing revealed that level 8 was a better starting point for this.
- Wild Shape Sabre-Toothed Tiger: This is only a more powerful Panther with comparable damage and skills jugular. You want to assault Prone knocked down enemies in order to maximize damage. Before shifting, you can use your cold spells and even deal cold damage to trigger this effect. This can also proc by allies and companions; concentrate on those targets for additional damage.
- Halsin Level 8 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Entangle, Ice Knief, Heat Metal, Conjure Woodland Being
Level 9
The Druid may cast spells at level 5 after reaching level 9. Drop Conjure Woodland Being and take up Mass Cure Wounds and Conjure Elemental instead.
- Mass Cure Wounds: Six creatures may be restored to 3d8+Spell Ability modifier. Rather of focusing on a single target, this spell heals the entire group. It’s fantastic when your entire team needs a massive heal because you may choose up to six allies. Both the healing and the radius are nice. This may be used together with the bonus action Healing Word to quadruple your ability to heal in a single turn.
- Conjure Elemental: Twist the barrier between the Planes until an elemental ally emerges to pursue and defend you. This will make one of the four possible Elemental creatures come to your aid in battle. Because it can shock opponents, the Earth Elemental is my favorite. Whatever you call forth will not need your concentration; it will follow you around and defend you. These things can withstand an incredible lot of pressure and damage, therefore I strongly advise utilizing them. After a long rest, you can pre-cast this before combat and retain the elemental the entire time, even when you use Wild Shape.
- Halsin Level 9 Prepared Spells: Healing Wound, Entangle, Thunderwave, Heat Metal, Flaming Sphere, Sleet Storm, Ice Storm, Mass Cure Wounds, Conjure Elemental, Cure Wounds, Confusion, Call of Lighting, Ice Knief
Level 10
At level 10, the Druid has access to new spells, a cantrip, more Wild Shapes, and numerous Wild Shape Forms.
- Insect Plague: Locusts deal Difficult Terrain damage, attack anybody in their line of sight, and disadvantage perception checks.
- Improved Wild Strike: When in Wild Shape, you can launch two more attacks after striking without a weapon. This gives you two extra attacks, just as other melee classes and Extra Attack Fighters.
- Poison Spray: Send out a puff of noxious gas that has a 3 meter radius and does 1–12 poison damage. We probably won’t employ the basic poison cantrip at this level.
- Wild Shape Myrmidon: Four distinct Myrmidon creatures may be summoned with the Circle of the Moon subclass: Air, Earth, Fire, and Water. Every one has three skills or spells of their own. My favorite Mymidon is the Water Mymidon since it can do freezing damage and cast a healing spell. This implies that, unlike the other Wild Shapes, you can continue to do damage when off-healing. Although these Myrmidon only require two Wild Shape charges as opposed to one, they are far more powerful.
- Wild Shape Dilophosaurus: Assume the form of a dilophosaurus, capable of destroying the Armour Class of a victim with its Corrosive Spit. Although this is a passable Wild Shape form, I typically don’t utilize it because the Moon subclass has better ones.
You may now cast Insect Plague into a Water Myrmidon and then Wild Shape into one at level 10. Remember to keep your summon active during battle; it gives you a significant advantage and doesn’t demand concentration focus.
- Halsin Level 10 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Ice Knief, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Conjure Elemental, Entangle, Confusion, Mass Cure Wounds, Insect Plague
Level 11
The Druid hates level 6 spell slots, the last tier of spells, at level 11. We are going to take both Heroes’ Feast and Heal and dump Insect Plague.
- Heal: recover for 70 damage Heal a target’s wounds, eliminate blindness, and eradicate any illnesses. The greatest single target heal in the game, to put it simply. Heroes’ Feast allows you to select a burst to buff or heal, but it also gives you freedom because you only have one level 6 spell slot.
- Heroes’ Feast: Prepare a feast for twelve guests that boosts HP by 2d10 for a whole day, heals illnesses, and immunizes against poison. Useful skill to improve health pool and assist with status effects. This skill’s strength is that it last until a long rest, therefore after a long rest, you can cast Conjure Elemental right away without losing effect.
- Halsin Level 11 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Ice Storm, Confusion, Conjure Elemental, Heal, Entangle, Sleet Storm, Mass Cure Wounds, Heroes’ Feast
Level 12
Congratulations on becoming a Druid at Baldur’s Gate 3’s highest level. You will have access to an additional spell slot at level 12. I recommend using Stoneskin, a spell from an earlier game. The skill is a versatile choice because we will use our level 6 spell slot for Heroes’ Feast and a burst heal after a long rest.
- Stoneskin: Make the flesh of a beast as hard as stone. It acquires Resistance, which absorbs half of all non-magical damage. Damage from piercing, slashing, and Bludgeoning last until a long rest and demands concentration. This spell’s advantage is that it lasts till a long rest. That is to say, you may use Mage Armour to perform this spell just like any other spellcaster after a long rest. You can precast more spells and buffs and avoid using actions during battle the more spells and buffs you have that persist until a long rest. Before engaging in fight, use this to provide yourself or a companion excellent durability.
- Feat: Use Ability Improvement to raise Wisdom to 20 by +2. This will do massive harm to you when you cast spells before entering your wild shape or after emerging from it.
- Halsin Level 12 Prepared Spells: Entangle, Thunderwave, Call of Lighting, Ice Storm, Confusion, Mass Cure Wounds, Heroes’ Feast, Heal, Stoneskin, Cure Wounds, Heat Metal, Conjure Elemental, Ice Knife, Flaming Sphere, Sleet Storm, Healing Wound
Best Halsin Build Bg3 Gear, Weapons and Armor class
You may find valuable items, potions, armor, weapons, scrolls, and much more in games like Baldur’s Gate 3, where you can also explore the world, find treasure, kill your enemies, and accomplish quests. Best Baldur’s Gate 3 Way of the Open Hand Guide offers recommended setups and substitutes for Acts 1 and 3, out of the three Acts in BG3.
Beginner Level: Best Halsin Build Bg3 act 1 (Best Halsin Build Bg3 companion)
Here’s The Best Halsin Build Bg3 Gear Beginner Level (Act 1 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Haste Helm | Increased Movement | Chest in the Blighted Village |
Cape | – | – | – |
Chest | Adamantine Scale Mail | 16 AC | Crafted in Adamantine Forge |
Gloves | Hellrider’s Pride | Heals give resistance | Can be bought, stolen, or earned from Zevolr |
Boots | Disintegrating Night Walkers | Misty Step Spell | Can be looted from True Soul Nere in Grymforge |
Necklace | Amulet of Misty Step | Misty Step Spell | Found in a Gilded Chest in Defiled Temple |
Ring | Ring of Absolute Force | Thunderwave Spell | Dropped by Sergeant Thrinn in Grymforge |
Ring | The Whispering Promise | Healing gives Blessed | From Traders in Act 1 or Volo in Druid’s Grove |
Weapon 1 Main Hand | Staff of Arcane Blessing | Enhanced Blessed Spell | – |
Weapon 1 Off-Hand | Glowing Shield | HP When Low | Found in a chest on a slope behind the goblin camp |
Weapon 2 Ranged | Hunting Shortbow | Free Hunter’s Mark | – |
Advanced Level: Best Halsin Build Bg3 act 2 – Best Halsin Build Bg3 act 3
Here’s The Best Halsin Build Bg3 Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Shapeshifter Hat | +1 Wild Shape | Sold by Helsik at the Devil’s Fee |
Cape | Mantle of the Holy Warrior | Free Crusader’s Mantle Spell | Sold by Vicar Humbletoes in Stormshore Tabernacle |
Chest | Armour of Moonbasking | HP On Wild Shape | Sold by Voiceless Penitent Bareki in Act 3 |
Gloves | The Reviving Hands | Healed Gain Blade Ward | Sold by Vicar Humbletoes |
Boots | Helldusk Boots | Cannot be Moved | Chest on the top floor of Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Archive in the House of Hope |
Ring | Crypt Lord Ring | Free Create Undead | The Mystic Carrion’s Servant quest |
Ring | Ring of Regeneration | Automatic Healing | Sold by Rolan at Sorcerous Sundries |
Weapon 1 Main Hand | Markoheshkir | Free Level 6 Spell | Found At Ramazith’s Tower Act 3 |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | 3 AC, Reflect Spell | Looted from Viconia DeVir in Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell | Sold by Dammon Last Light Inn Act 2 |
Top Halsin Build Bg3 Items, Potions, and Consumables
Here’s the Best Halsin Build Bg3 Items, Potions, and Consumables:
- Potion of Invisibility: For one minute, turn invisible. Casting spells or attacking puts an end to the status.
- Elixir of Bloodlust: When you defeat an enemy once per turn, you get five temporary hit points, HP, and an extra action.
- Potion of Flying: 10 turns of flying.
- Potion of Angelic Slumber: After two turns of sleep, revive all of your hit points, spell slots, and abilities.
- Elixir of Peerless Focus: obtain an edge over concentration savings (ingredients Belladona Sublimate and any ashes).
- Potion of Speed: 3 turns of an increased action via the Haste condition.
- Superior Elixir of Arcane Cultivation: get a level 3 spell slot using any vitriol and Solution of Night Orchid as materials.
- Elixir of Vigilance: obtain a +5 extra initiative and are not able to be shocked (ingredients sublimate any ashes or bloodstained hook).
- Elixir of Universal Resistance: get resistance against all forms of damage (Vitriol of Divine Miasma ingredients, any Sublimate).
- Elixir of Viciousness: Vitriol of Shadowroot Sac with any Ashes ingredients will raise your likelihood of a critical hit.
Best Halsin Build Bg3 Gameplay Tips and Tricks
Here’s the Best Halsin Build Bg3 Gameplay Tips and Tricks:
- Wild Shape: Get out of the form, help a party member who needs it, then resume your offensive.
- Use Bonus Actions: Don’t let your bonus action go to waste; use it to Wild Shape and cure yourself.
- Flame Shape: Give up this power in the battle and allow it to absorb all of the damage for your party.
- Pick Right Form: When you require a tank, use Wild Shape to choose a creature with that effect, such as the Bear, or use Deep Rothé for CC.
- Rest: Prior to crucial battles, remember to utilize both short and long rest to refill your spell slots.
- Use Consumables: When things become tight, you can use a Potion of Speed or have an ally shoot a Fire Arrow to change the course of the battle.
- Double Healing: Cast spells that grant healing in a single turn, such as Goodberries and Healing Word.
- Opening Turn: Launch your powerful damaging spells first, then take a bonus action to become Wild Shape.
- Prone: Attempt to activate the prone status effect with ice spells so that late-game wild-shape forms can do more damage.
- Extra Attack: After reaching level 5, be sure to attack twice in Wild Shape form to maximize the build’s damage.
Which Game Is Better Elden Ring or Baldur’s Gate 3?
The latest chapter in the Dungeons & Dragons video game series, Baldur’s Gate, completely changed the perception of role-playing games including a party structure. Even without any DLC, both games are highly valuable and well worth your time.
Rarely does an RPG come out that completely redefines the genre. especially not two that come around in less than a year. As the next iteration of the Soulsborne series, Elden Ring stunned gamers right away.
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Conclusion | Best Halsin Build Bg3
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3™ Online
Best Halsin Build Bg3 | FAQs
What is the best gear for Halsin Baldur’s Gate 3?
The best gear for Halsin in Baldur’s Gate 3 is Armour of Moonbasking as it offers 22 HP for Halsin when shapeshifting, +2 to his armor class and saving throws advantage when using spells like Shapeshifter Hat.
What weapon type for halsin?
The best weapon type for Halsin is Clubs. Daggers. Javelins as Halsin have great weapon and armour Proficiencies in all these types.
How old is Halsin BG3 in human years?
Halsin have 350 years old in human years as Halsin During a camp talk, he will reveal to that he is 350 years old, making him quite old.
The Game Award For Game Of The Year
Baldur’s Gate 3™
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |