How can players build Jaheira, the iconic druid, for maximum impact in Baldur’s Gate 3?, and What subclass is best for crafting Jaheira into a powerful, versatile companion in BG3? What spells and abilities are essential for maximizing Jaheira’s druidic powers in Baldur’s Gate 3?
- Best Jaheira Build Bg3 introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
- what are Best Jaheira Build Bg3 Features & Mechanics?
- The Best Jaheira Build Bg3 Lore Friendly Tactician Guide
- Jaheira Build Bg3 Recommended Backgrounds
- Best Jaheira Build Bg3 Race
- Jaheira Build Bg3 Circle of the Moon Subclass
- Circle of the Moon Druid Subclass Features and Progression
- Druid Class Guide
- How to Find and Recruit Jaheira
- what are the Recommended Skills for Best Jaheira Build Bg3?
- Jaheira Build Bg3 Ability Score improvement
- The Best Spores Brawler Jaheira Build Bg3 In Baldur's Gate 3
- Best Jaheira Build Bg3 Level Progression
- Level 1
- Best Jaheira Build Bg3 Priorities | Jaheira Build Bg3 GameplayÂ
- Level 2
- Wild shape Explained
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Best Jaheira Build Bg3 Gear, Weapons and Armor class
- Top Jaheira Build Bg3 Items, Potions, and Consumables
- Best Jaheira Build Bg3 Gameplay Tips and Tricks
- Which Game Is Better Elden Ring or Baldur’s Gate 3?
- related topics:
- Top Game Trailer | Best Jaheira Build Bg3
- Conclusion | Best Jaheira Build Bg3
- Best Jaheira Build Bg3 | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
Best Jaheira Build Bg3 introduction
In Act 2, Jaheira, a Half High Elf Companion, is available to join your party. She is keeping watch over Last Light Inn in the Shadow-Cursed Lands and can assist you in resolving the mysteries of the greatest cult. Jaheira reveals herself as a Druid during her introduction, employing Wild Shape and Circle of the Moon spells. Although her class is customizable, we stuck to the Druid origin character story to provide you a foundation for playing her as the best possible Druid build.
This Druid Circle of the Moon Build for Jaheira is mostly a damage dealer with an emphasis on transferring via Wild Shape. You are not alone; there are other resources available to help you heal. However, this build, Wild Shapes, offers excellent survivability, crowd control, and damage.
A collection of non-player characters (NPCs) known as companions join the player’s party and travel with them in Baldur’s Gate 3. These all-important individuals provide a number of advantages, like supporting the player in combat, adding to the story, and giving varying perspectives on what’s happening in the game world.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
They can be completely avoided, be romanced, die, and have a rich history of their own. We will examine Jaheira’s personality and show you how to use her to create a potent Druid build in this build guide. We also advise changing Jaheira’s default subclass to a far more potent one by using the Respec or Reroll feature.
Druids have access to spells that influence the environment, call creatures, and heal allies. They may also change into animals, giving them special powers and tactical benefits. One of this build’s greatest benefits is Jaihera’s adaptable playstyle, which allows her to play a range of roles including melee combatant, spellcaster, and support.
Conversely, Jaheira can only utilize light and medium armor, has a limited spell list, and can cast a wide variety of spells, but their special spell list and nature-focused powers might be more challenging to navigate. The Wild Shape restrictions come last. Shape-shifting can be useful in some situations, but its efficiency varies depending on the circumstances and forms that are accessible.
Jaheira Build Bg3 Class Pros
- Wild Shape
- Nature Magic
- Versatile Playstyle
Jaheira Build Bg3 Class Cons
- Limited Armor Proficiency
- Complex Spellcasting
- Wild Shape Limitations
what are Best Jaheira Build Bg3 Features & Mechanics?
Here are a list of the Best Jaheira Build Bg3 Mechanics & Features:
- Race: High Half-Elf
- Class: Druid
- Background: Unknown
- Subclass: Reroll to Circle of the Moon
- Base Proficiencies: Unknown
- Romance: Yes
- Best Build: Druid, Circle of the Moon, Medium Armor
- Origin Character: No
- Location: In the Shadow-Cursed Lands, she’s guarding Last Light Inn, Act 2
- Primary Ability: Wisdom
- Armour Proficiency: Medium Armour and Light
- Secondary Ability: Constitution
- Weapon Proficiency: Simple Weapons & Shields
- Combat Wild Shape: As a Bonus Action, you can assume the form of a beast.
- Wild Shape: creature transformation
- Lunar Mend: Expend spell slots to regain hit points while wild-shaped.
- Primal Strike: While in beast form, your attacks count as magical for the purpose of overcoming Resistance.
The Best Jaheira Build Bg3 Lore Friendly Tactician Guide
Jaheira Build Bg3 Recommended Backgrounds
In Baldur’s Gate 3, the Folk Hero background is the best choice for a light cleric as it grants two wisdom-based skills that are useful in non-combat situations. However, Clerics should select at least a couple of the following proficiencies to get the most out of the build: Animal Handling, Perception, Insight, Medicine, and Survival. These skills enhance your Wisdom, which is your main stat. To improve survivability, you may invest a little more into a Dexterity bonus.
- Acolyte: Proficiency in Insight (wisdom) and Religion (intelligence). Your entire life has been devoted to serving a temple, learning sacred rites, and offering sacrifices to the god or gods you serve. Shadowheart is a Acolyte of.
- Guild Artisan: Proficiency in Insight (wisdom) and Persuasion (charisma). Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. No Guild Artisan companions in BG3.
- Folk Hero: Proficiency in Animal Handling (wisdom) and Survival (wisdom). You’re a champion of the common people, challenging tyrants, and monsters to protect the helpless. Folk Hero companions in BG3 are Minsc and Wyll.
Best Jaheira Build Bg3 Race
By default, Jaheira is a High Half-Elf. Half-elves descended from this bloodline still have a flavor of the Feywild, and even those without magical training have a glimmer of wild power. The following bonuses are as follows:
- Fey Ancestry: Advantage on saving throws when an enemy attempts to charm you, and prevents you from being put to sleep by potions, scrolls, and spells.
- Ability Score Improvement:+2 and +1 to any ability score of your choosing.
- Extra Cantrip: Firebolt which can do decent damage and blow up oil or grease to cause fire explosions.
- Darkvision: see up to 12m in dark locations.
With its adaptable ability score, High Half-Elf is a fantastic Druid character and a perfect choice for the Baldur’s Gate 3 Best Jaheira Companion Build Guide.
Jaheira Build Bg3 Circle of the Moon Subclass
The Best Baldur’s Gate Subclass 3. Circle of the Moon is the best Jaheira companion build guide; it focuses on using the Wild Shape Ability to transform into a beast and still cast spells while doing heavy damage. Level two is when you may choose which to choose.
List of the Best Jaheira Build Bg3 subclasses:
- Circle of the Land: Focus on the connection between the natural world and Druid.
- Circle of the Moon: Emphasizes the Druid’s ability to transform into strong beasts.
- Circle of Spores: Focuses on using the power of decay and fungi to fight their enemies.
Circle of the Moon Druid Subclass Features and Progression
Since high damage, survivability, and group utility are our main concerns, Circle of the Moon is Jaheira’s greatest option. This will enable us to maximize the use of Wild Shapes and focus on turning into wild creatures, which become considerably more potent as the game progresses.
List of the Circle of the Moon Druid Jaheira Build Bg3 subclass progression, features, and spells:
- Combat Wild Shape: Wild Shape now uses a Bonus Action instead of an Action. (Level 2)
- Available Wild Shapes: Badger, Cat, Spider, Wolf, Bear (Level 2)
- Lunar Mend: Expend spell slots to regain Hit Points while in Wild Shape. (Level 2)
- Available Wild Shapes: Deep Rothé or Dire Raven. (Level 4)
- Primal Strike: While in beast form, your attacks count as magical to overcome resistance and immunity to non-magical damage. (Level 6)
- Available Wild Shapes: Sabre-Toothed Tiger. (Level 8)
- Wild Strike: You can make an additional attack after making an unarmed strike while in Wild Shape. (Level 5)
- Available Wild Shapes: Owlbear and Panther. (Level 6)
- Available Wild Shapes: Dilophosaurus, Earth Myrmidon, Fire Myrmidon, Air Myrmidon, Water Myrmidon (Level 10)
- Improved Wild Strike: You can make 2 additional attacks after making an unarmed strike while in Wild Shape. (Level 10)
Druid Class Guide
Druids are spellcasters who use natural magic and can transform into different animals because of the Wild Shape ability. Among many other animals, they can shape-shift into wolf, bears, spiders, and many more, giving them special tactical advantages. Druids are excellent summoners, crowd control, and support roles, which makes them an valuable assets of any party. Take into account Druid’s increased survivability because of Wild Shape and healing.
Druids in Baldur’s Gate 3 can change into beast forms by using the Wild Shape ability. The Druid has access to this ability at level 2, and each short rest allows them to restore their two Wild Shape charges.
A druid that takes on a wild shape gains all of the beast form’s game stats, including as hit points, armor type, movement speed, strength, dexterity, and constitution. They also get all of the unique abilities from their beast form, like the capacity to fly, climb walls, and breathe underwater.
Wild Shape does have certain limitations, though. The Druid cannot talk in animal form or perform spells since their Intelligence, Wisdom, and Charisma scores are unchanged. Furthermore, the druid’s equipment transforms into an animal shape and becomes useless until they take on their humanoid form again. Depending on their subclass, druids can take on several kinds of beast forms through Wild Shape.
Wild Shape is fantastic, but it also restricts your ability to heal allies , which is often very important. The purpose behind using it is to employ a strong spell as your first turn’s action, even if it requires concentration. Once you’ve used your bonus action, use Wild Shape. It’s important to remember that the creatures you Wild Shape into will have unique skill sets, ability scores, and other characteristics. In their form, potions are even consumable. The most of the time, the creature’s attacks scale in damage from strength, therefore increasing your strength won’t make them hit much harder. Thus, for maximum attacking and defensive potential, keep to stacking Wisdom and Constitution and rely on the ability score of each particular Shape.
Druid Wild Shape Forms
Shape | HP | Skills |
---|---|---|
Cat | 2 | Claws Meow |
Badger | 13 | Bite Claws Burrow |
Bear | 30 | Goading Roar Claws |
Wolf | 18 | Inciting Howl Bite Exposing Bite |
Spider | 20 | Web Venomous Bite |
Dire Raven | 21 | Beak Attack Rend Vision |
Deep Rothé | 23 | Gore Charge |
Owlbear | 65 | Enrage, Rupture |
Panther | 45 | Jugular Strike, Prowl, Pounce |
Sabre Toothed Tiger | 62 | Shred Armour, Jugular Strike |
Wild Shape Forms Explained
- Badger: Shape gains 13 hit points, the ability to bite with a melee attack, knockback with a claw action, and burrow. Because it can knock enemies prone, this is fantastic. If you require CC for your party, use this.
- Cat: Shape gains two hit points, the ability to launch a basic melee attack, and a distracting meow. Although it’s not advised for use in combat, this shape is excellent for navigating tight areas.
- Bear: Shape begins with an incredible 30 hit points, a claw attack, and a roar. Roar is an excellent ability if you have a squishy Wizard under a lot of pressure since it functions as a taunt, encouraging competitors to attack you.
- Wolf: can assure a critical attack, allowing its allies to advance more quickly and pushing away its enemies. Despite having fewer starting HP than the Bear, this form has a Bite attack and is considered high-damage. Howl makes allies move more quickly, and Exposing Bite ensures that the following attack will be a critical strike.
- Spider: begins with 20 hit points and has a Venomous bite action that may poison enemies in addition to dealing damage. The Spider is a fantastic CC since it can also cover the ground with flaming webbing and impare movement.
- Deep Rothé: Shape has a force attack, gore, and starts with 23 HP. Charge is a great crowd control area ability that can knock enemies prone.
- Dire Raven: Shape begins with 21 HP, the ability to blind enemies with Rend Vision, and a peck attack. Ravens can fly and access places that are difficult to get to.
- Sabre Toothed Tiger: Prone Enemies will sustain significant damage. It may also weaken enemies with its shred Armor ability.
- Owlbear: High Hit points with fantastic Aoe damage and stun ability.
- Panther: may get an advantage by being invisible and attacking from shadows. High in hit points, this is a strong Wild Shape.
How to Find and Recruit Jaheira
We do not advise using a different frontal damage dealer for the Light Cleric Build because you and either Lae’zel or Karlach will perform that role. The idea behind the build is to use your Cleric for support in one or two melee fights against a big damage dealer. Area damage, crowd control, and burst at range may all be facilitated by having damage dealers and range casters.
Follow these steps in Act 2 to Find and Recruit Jaheira in Baldur’s Gate 3:
- Finish Prologue and Act 1
- Get to Shadow-Cursed Lands via Githyanki Creche or Underdark.
- Take the Crech Ye’llek exit and go to the North West to Last Light Inn
- Cross the bridge
- Complete a mission and side until you protect the Harpers
- Jaheira will join your camp side
- Proceed to the Act 2 Story until you fight Ketheirc Thorm
- Ask her to join before you descend into the tower and she will agree.
A few key points about Jaheria’s recruitment. Cleric Isobel has to be kept alive during the monster encounter. Maintaining the Nightsong alive is also essential. Additionally, make sure she joins you as a companion rather than an AI-controlled ally as you descend for Act 2’s final battle. If you can defeat Ketheric Thorm in the battle, she will stay in your party.
what are the Recommended Skills for Best Jaheira Build Bg3?
The finest skills for the Baldur’s Gate 3: finest Jaheira Companion Build Guide are Animal Handling and Perception since they increase your effectiveness in a variety of scenarios and compliment your class abilities. In Baldur’s Gate 3, skills are your character’s proficiencies and abilities that let them engage with the game world and carry out different actions. Skills are linked to certain qualities and are employed to assess the efficacy or success of particular actions or abilities. They may be changed on the respec or reroll screen, or when creating a character with companions.
The following are the Baldur’s Gate 3 Best Jaheira Build Bg3 skills:
- Perception: Wisdom Skill.
- Animal Handling: Wisdom Skill.
Jaheira Build Bg3 Ability Score improvement
The six primary metrics in Baldur’s Gate 3 that define a character’s potential are called ability scores. The game distributes companions automatically; it does not allow for initial customization. But, you may later modify their initial ability scores at your camp by paying 100 gold to the NPC Withers.
Jaheira’s greatest ability score is 16 Wisdom, which increases the effectiveness of her spellcasting, followed by 16 Constitution, which benefits her health and concentration spells. The next most important skill is 14 dexterity, which can raise your Armour Class (AC) while you’re wearing medium armor. This will provide you an excellent balance between damage and survivability, and when you transform, the Wild Shape creatures will have their own ability score.
Here is the best ability score improvement to unlock the full potential of a Best Baldur’s Gate 3 Jaheira Build Bg3:
- Dexterity: 14
- Strength: 10
- Intelligence: 10
- Constitution: 16
- Charisma: 8
- Wisdom: 16
In the character creation abilities tab, the game will automatically distribute your abilities when you select the Druid, Circle of the Moon, race, and background. Reordering the stats on the table to determine the optimal druid build is necessary. To fix the numbers, just use the plus and minus buttons in the character creator and make sure you have selected the recommended race.
The Best Spores Brawler Jaheira Build Bg3 In Baldur’s Gate 3
Best Jaheira Build Bg3 Level Progression
Level 1
Recall that companions have an innate class and ability score. Respec Jaheria’s skills and ability score, which are mentioned above, and unlock Withers as early as level 2, right after the prologue, if you can. In addition, she usually uses Wild Shapes as a Druid, which is her default class. For the purpose of the story and gaming experience, we have chosen to maintain her in that role identity and class. Here are our recommendations for efficiently leveling him up as a Druid.
You will choose the best Cantrips and Spells at level one. Four spells and two cantrips are up for you.
- Cantrip Feature
- Thorn Whip: Use a whip that resembles a thorny vine to attack an object and draw it three meters toward you. Targets, mostly casters or people you need to get closer, can be controlled in this manner. If you don’t have a Cleric or another spellcaster with this cantrip, swap to Guidance. It will greatly simplify speech checks.
- Shillelagh Cantrip: Bring the strength of nature to your club or staff. In addition to dealing 1d8+2 Bludgeoning damage and using your spellcasting ability on attack rolls, it turns magical. This is fantastic because it doesn’t require concentration and just requires a bonus action instead of one action.
- Spell Features
- Cure Wounds: A creature can be healed by touch. requires being in melee range and costs an action to heal, but you can combine them with the Healing Word.
- Thunderwave: Send out a stormy wave of energy that drives away all creatures and objects (2d8 Thunder). In order to reach fast kill-off ledges, this spell should be offensive since it functions as a knockback.
- Healing Word: 18m range heal 1d4. This spell is great because it requires a bonus action rather than an action and a level 1 spell slot.
- Enhanced Leap: A creature’s jumping distance is tripled. Rarely used, yet useful for reaching hidden areas outside of combat.
- Ice Knife: Launch an ice shard that inflicts around 10% Piercing damage. When it explodes, everybody in the area takes 2∼12 Cold damage. At the beginning of the game, this is a tremendous range damage-dealing spell that has the potential to trigger the prone status effect.
- Jaheira Level 1 Spells: Healing Word, Thunderwave, Cure Wounds, Ice Knife
Best Jaheira Build Bg3 Priorities | Jaheira Build Bg3 Gameplay
In the first stages of Baldur’s Gate 3, you should equip Jaheira with any item upon start of the game. At level 3, after choosing your subclass, switch to medium armour and quarterstaff with a shield. Act 3’s subsequent sections are where you’ll locate and equip the strong Light Armour sets that help with Wild Shape. Maintain a high AC outside of Wild Shape form till then.
Best Jaheira Build Bg3 Priorities is the following:
- Finish Prologue
- Recruit Other Companions
- Get to Druid Grove or Hollowed City
- Sell, complete quest, stock up
- Open respec to proper ability score, Withers
- Move to level 5
- Reach Grymforge or Underdark
Level 2
You should choose the Circle of the Moon subclass at level two. You get two significant benefits from this subclass to aid with Wild Shape.
- Subclass Features
- Lunar Mend: Expend spell slots to regain hit points while wild-shaped. You regain 1d8 hit points per level of the spell slot.
- Combat Wild Shape: use a bonus action to assume the form of a beast. You may transform twice per short rest.
- Spells Feature
- Entangle: Vines sprout from the ground, slowing creatures within and possibly Entangling them. This acts as a concentration-based single-target crowd control ability.
- Jaheira Level 2 Spells: Healing Word, Entangle, Ice Knife, Thunderwave, Cure Wounds
Wild shape Explained
The Wild Shape forms are intended for usage in a variety of combat scenarios. The Wolf deals the most damage at this level, the Spider is excellent for snares and immobilization, and the Badger, with its three attacks, is fantastic for both utility and damage. In Wild Shape form, you will return to your physical form if you “die” or run out of HP. Thus, in an emergency, you can utilize this as an additional health bar.
The drawback of becoming Wild Shape is that all of your spells are lost. The animal’s abilities, spells, and ability to self-heal will be at your disposal. The build acts more as a damage dealer than a support system because of this. Be cautious since you may manually off-heal teammates by leaving the Wild Shape form.
Try to use your action first to start up with a damaging spell on your first turn. Usually, if enemies are around you, use Thunderwave or Ice Knife. Then, to change into a Wild Shape, perform your Bonus Action. At this stage, the Badger usually wins. Use the Badger skills and go on the offensive now. If your squad needs control, burrow is a fantastic crowd-controlling effect. When you need to cast another ability, you might also want to think about manually exiting Wild Shape. From now on, this casting and transforming technique will comprise the gameplay loop.
Level 3
Gaining access to level three allows you to cast level 2 spells and increases the number of level 1 slot available.
- Spell Features
- Flaming Sphere: Summon a flaming sphere that damages nearby enemies and objects. The sphere sheds bright light in a 6m radius, and dim light for an additional 6m.
This spell is god-tier spell even if it doesn’t appear very strong. The sphere can be summoned at range, has a lot of health, and frequently soaks up all the damage for your party. You need to stay away from using another concentration spell since it needs concentration. When you anticipate significant damage from several sources, cast it ahead. You can also use your action to cast Flaming Sphere and then your bonus action to transform into Wild Shape.
- Jaheira Level 3 Spells: Healing Word, Cure Wounds, Ice Knife, Flaming Sphere, Thunderwave, Entangle
Level 4
You have a choice at level four between an enhanced ability score Wisdom or feat feature. Since Druid feats aren’t so great, increase Wisdom by two to reach 18. Another level 2 spell slot and another Cantrip will be yours.
- Cantrip Features
- Guidance: Give advice to one of your allies. A +1d4 benefit is applied to their ability checks. This spell works well for conversation dice rolls and is a useful tool to utilize during dialogue.
- Spell Features
- Deep Rothe Shape: At this point, it will become accessible. This form is fantastic for crowd control. It is fantastic for the gang to be able to rise forward and knock a group of enemies prone. When you require mobility, melee damage, and stuns, switch to this form.
- Heat Metal: This is a skill called TLDR; if a person is wearing armor or a metal weapon, they may drop it and receive damage. This has an 18-meter range and demands concentration. Since it fully shuts down and does damage to hard-hitting Fighters and Barbarians, it’s almost a must-have skill.
At this stage of gameplay, you have some freedom in how you open your spells. Typically it’s Flame Sphere unless you need to drop an enemy’s weapon with Heat Metal. Your damaging skill is Wild Shape into Deep Rothe gore, while your crowd control skill is Charge.
- Jaheira Level 4 Spells: Healing Word, Entangle, Thunderwave, Flaming Sphere, Ice Knife, Cure Wounds, Heat Metal
Level 5
The Baldur’s Gate 3: Best Jaheira Companion Build Guide gains access to two extremely potent level three spells at level five. What you decide on will rely on the composition of your group. This means that you might want to choose a different option if a Wizard in your party is focused on doing large amounts of area damage. We’ll concentrate on level 3 spells as they usually have a significant power boost and may do immense damage to large groups at once. In addition, when in Wild Shape form, you can activate Wild Strike.
- Spell Features
- Sleet Storm: Send out a sleet storm that puts out fires, forms a surface of ice, and scatters spellcasters. You may cast an elemental damaging spell over a vast 9-meter region with this spell. It is a ranged spell that also messes with casters. Cast this against heavy melee aggressors at a choke point with ice, and watch as they go prone. Alternately, disable the range caster to safeguard your group.
- Call of Lightning: Call down lightning to hit every nearby target. Without using up a spell slot, lightning can be summoned one more during each turn. This spell’s greatest assets are its enormous damage and its ease of use. With this, the Druid has a massive area damage nuke at range that they may combine with other range spells.
- Wild Strike: once in Wild Shape, launch another attack after striking without a weapon. In essence, this is a bonus attack for Rangers, Fighters, and Barbarians.
At this stage of the game, spell damage should significantly increase because both are area-based. Moreover, you will be able to attack twice due to your increased Wild Shape damage. Ideally, you want to use Flame Sphere or your heavy area-based damage first, followed by Wild Shape and being ready for melee battle on turn two.
- Jaheira Level 5 Spells: Healing Wound, Entangle, Thunderwave, Flaming Sphere, Call of Lighting, Sleet Storm, Cure Wounds, Heat Metal, Ice Knife
Level 6
You get two new forms and one extra spell at level 6. When we have limited level 3–4 spell slots, Ice Knife is a good option for range damage. However, you have the freedom to choose the spell you want to use. It defaults back to this place.
- Spell Feature
- Gust of Wind: Summon a strong wind that clears all sounds and pushes creatures back 5m, forcing them Off Balance. This can be helpful as a strong area knockback similar to and a bit better than Thunderwave.
- Wild Shape Owlbear: Think about this as excellent crowd control and area damage CC. This form should be utilized when you need to charge into a big gathering of enemies and stun them in order to release pressure on your group because it also has a ton of damage.
- Wild Shape Panther: Think of this as the two new entry’ damage dealer. Its special move, the Juglar strike, causes more damage to enemies who are prone. Ice spells and other crowd control techniques make this simple task simple. You may take advantage of this combination by having someone shoot an ice arrow at a target that is likely to be prone at a distance. Then, you can pounce and deal a lot more damage throughout your turn.
You have additional choices in Wild Shape and Spells at this level. Combine spells that do area damage with whatever needs you may have for Wild Shape, such as area or single target damage. Because the Enrage Action area skill may terrify enemies in a radius, I usually utilized the Owlbear. There is also a ton of health in this shape.
- Jaheira Level 6 Spells: Healing Wound, Entangle, Thunderwave, Ice Knife, Call of Lighting, Sleet Storm, Cure Wounds, Heat Metal, Gust of Wind, Flaming Sphere
Level 7
Level 4 spells are available to you at level 7. If you would like, you may choose more than one, and we advise choosing two.
- Spell Feature
- Conjure Woodland Beings: summons a fey creature friendly.
- Ice Storm: deals 2d8 bludgeoning damage and +4d6 cold damage in a massive 6m radius. Another powerful area of damage that might result in status effects is the Ice Storm. Conjure Woodland is helpful as it doesn’t call for concentration. Essentially, you may summon two companions by using Conjure Woodland and Flame Sphere together. There are several spells and skills that the woodland creatures may employ to crowd control and deal damage. They are able to carry out that role while you Wild Shape into a Wild shape.
Drop Gust of Wind at this level, choose two level four spells, and use one of them in combat. Use the Ice Knife instead of the Flame Blade. I like to utilize Conjure Woodland Being over Ice Storm when I’m in a tough fights.
- Jaheira Level 7 Spells: Entangle, Thunderwave, Ice Knife, Heat Metal, Call of Lighting, Sleet Storm, Conjure Woodland Being, Cure Wounds, Flaming Sphere, Ice Storm, Healing Wound
Level 8
At level 8, you get a feat, an extra spell slot, and another Wild Shape. We propose using the Confusion Spell War Caster feat to describe the Saber Tooth Tiger Wild Shape form.
- Wild Shape
- Wild Shape: The Sabre-Toothed Tiger is essentially a superior Panther, possessing comparable jugular skills and damage. You want to assault Prone knocked down enemies in order to maximize the damage. You can even perform your cold spells before changing, or you can trigger this effect with cold damage. You can proc allies and companions; concentrate on those targets for additional damage.
- Feat Feature
- War Caster: When you save throws to keep your concentration on a spell, you gain advantage. Shocking Grasp may also be used as a reaction to strike a target that is moving away from you in melee range. War Caster significantly contributes maintain concentration, which is nearly always active for our build. Our Wisdom will be raised to 20 using the level 12 feat, however testing revealed that level 8 was a better starting point for this.
- Spell Feature
- Confusion: Befuddle a group of creatures, making them randomly attack, aimlessly roam, and sometimes skip turns in a state of stupor. Use: One of the finest crowd control skill due to its large area of effect and ability to drive enemies to fight one another.
- Jaheira Level 8 Spells: Healing Wound, Entangle, Cure Wounds, Heat Metal, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Thunderwave, Flaming Sphere, Ice Knife, Conjure Woodland Being
Level 9
The Druid may cast spells at level 5 after reaching level 9. Drop Conjure Woodland Being and take up Mass Cure Wounds and Conjure Elemental instead.
- Spell Features
- Mass Cure Wounds: Six creatures may be restored to 3d8+Spell Ability modifier. This is not a single target spell; rather, it works as a large group heal. It’s fantastic when your entire team needs a massive heal because you may choose up to six allies. Both the healing and the radius are nice. This may be used with bonus action Healing Word to double your turn’s potential for healing.
- Conjure Elemental: Twist the barrier between the Planes until an elemental ally emerges to pursue and defend you. Because it can shock opponents, the Earth Elemental is my favorite. Whatever you call forth will not need your concentration; it will follow you around and defend you. These items are quite capable of withstanding pressure and harm, and I strongly advise utilizing it.
- Jaheira Level 9 Spells: Healing Wound, Entangle, Cure Wounds, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Conjure Elemental, Thunderwave, Ice Knife, Heat Metal, Mass Cure Wounds
Level 10
Level 10 the Druid unlocks multiple Wild Shape Forms, a Cantrip, new Wild Shapes, and a new spell.
- Passive Feature
- Improved Wild Strike: When in Wild Shape, you can launch two more attacks after striking without a weapon. This gives you two extra attacks, just as other melee classes and Extra Attack Fighters.
- Spells Feature
- Insect Plague: Locusts attack everyone within range, make the area Difficult Terrain, and impose a Disadvantage on Perception Checks.
- Cantrip Feature
- Poison Spray: Send out a puff of noxious gas that has a 3 meter radius and does 1–12 poison damage.
- Subclass Feature
- Wild Shape Dilophosaurus: Take the shape of a dilophosaurus, capable of dissolve the Armour Class of an opponent with its Corrosive Spit. Although this is an acceptable Wild Shape form, I typically ignore it because the Moon subclass has better ones.
- Wild Shape Myrmidon: using the subclass Circle of the Moon The four Myrmidon species that we may call out are Air, Earth, Fire, and Water. Every one has three skills or spells of their own. My favorite Mymidon is the Water Mymidon since it can do freezing damage and cast a healing spell. It also means that, unlike the other Wild Shapes, you can continue to do damage when off-healing. Although these Myrmidon only require two Wild Shape charges as opposed to one, they are far more powerful.
You may now cast Insect Plague into a Water Myrmidon and then Wild Shape into one at level 10. Remember to keep your summon active during combat; it gives you a significant advantage and doesn’t demand mental concentration.
- Jaheira Level 10 Spells: Healing Wound, Entangle, Thunderwave, Ice Knife, Heat Metal, Call of Lighting, Sleet Storm, Ice Storm, Mass Cure Wounds, Insect Plague, Cure Wounds, Flaming Sphere, Confusion, Conjure Elemental
Level 11
The Druid hates level 6 spell slots, the last tier of spells, at level 11. We are going to take both Heroes’ Feast and Heal and remove Insect Plague.
- Spell Feature
- Heal: heal for 70 damage, heal the wounds of a victim, and eliminate all illnesses and blindness. The greatest single target heal in the game, to put it simply. Heroes’ Feast allows you to select a burst to buff or heal, but it also gives you freedom because you only have one level 6 spell slot.
- Heroes’ Feast: Prepare a feast for twelve guests that boosts HP by 2d10 for a whole day, heals diseases, and immunizes against poison. Useful skill to improve health pool and help with status effects. This skill’s strength is that it last until a long rest, therefore after a long rest, you can cast Conjure Elemental right away without losing effect.
Keep in mind, that you will only gain 1 level 6 spell slot every long rest. However, you can erase the cost of a single spell by using the Staff of Spellpower or the legendary quarterstaff of Markoheshkir. As a result, you may use Heal when a teammate needs it and nullify Heroe’s Feast to provide your team a significant boost. Consider these two things critical to get for this build.
- Jaheira Level 11 Spells: Healing Wound, Entangle, Thunderwave, Heal, Cure Wounds, Heat Metal, Flaming Sphere, Sleet Storm, Ice Storm, Heroes’ Feast, Confusion, Mass Cure Wounds, Ice Knife, Call of Lighting, Conjure Elemental
Level 12
Well done on becoming a Druid at Baldur’s Gate 3’s highest level. The Best Jaheira Companion Build Guide for Baldur’s Gate 3 will unlock an additional spell slot at level 12. I recommend using Stoneskin, a spell from an earlier game. The skill is a versatile choice because we will use our level 6 spell slot for Heroes’ Feast and a burst heal after a long rest.
- Spell Features
- Stoneskin: Make the flesh of a creature as hard as stone. It acquires Resistance, which absorbs half of all non-magical damage. Bludgeoning, Piercing, and Slashing damage lasts until a long rest, and requires concentration. This spell’s advantage is that it lasts till a long rest. That is to say, you may use Mage Armour to perform this spell just like any other spellcaster after a long rest. You can precast more spells and buffs and avoid using actions during combat the more spells and buffs you have that persist until a long rest. Before engaging in combat, use this to provide yourself or a companion excellent durability.
- Feat: Use Ability Improvement to raise Wisdom to 20 by +2. This will do massive damage to you when you cast spells before entering your wild shape or after you come out.
- Jaheira Level 12 Spells: Healing Wound, Entangle, Thunderwave, Ice Knife, Flaming Sphere, Call of Lighting, Confusion, Mass Cure Wounds, Heroes’ Feast, Heal, Stoneskin, Cure Wounds, Ice Storm, Conjure Elemental, Sleet Storm, Heat Metal
Best Jaheira Build Bg3 Gear, Weapons and Armor class
You may find valuable items, potions, armor, weapons, scrolls, and much more in games like Baldur’s Gate 3, where you can also explore the world, find treasure, kill your enemies, and accomplish quests. Best Baldur’s Gate 3 Way of the Open Hand Guide offers recommended setups and substitutes for Acts 1 and 3, out of the three Acts in BG3.
Beginner Level: Best Jaheira Build Bg3 act 1 (Best Jaheira Build Bg3 companion)
Here’s The Best Jaheira Build Bg3 Gear Beginner Level (Act 1 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Haste Helm | Increased Movement | Chest in the Blighted Village |
Cape | – | – | – |
Chest | Adamantine Scale Mail | 16 AC | Crafted in Adamantine Forge |
Gloves | Hellrider’s Pride | Heals give resistance | Can be bought, stolen, or earned from Zevolr |
Boots | Disintegrating Night Walkers | Misty Step Spell | Can be looted from True Soul Nere in Grymforge |
Necklace | Amulet of Misty Step | Misty Step Spell | Found in a Gilded Chest in Defiled Temple |
Ring | Ring of Absolute Force | Thunderwave Spell | Dropped by Sergeant Thrinn in Grymforge |
Ring | The Whispering Promise | Healing gives Blessed | From Traders in Act 1 or Volo in Druid’s Grove |
Weapon 1 Main Hand | Staff of Arcane Blessing | Enhanced Blessed Spell | – |
Weapon 1 Off-Hand | Glowing Shield | HP When Low | Found in a chest on a slope behind the goblin camp |
Weapon 2 Ranged | Hunting Shortbow | Free Hunter’s Mark | – |
Advanced Level: Best Jaheira Build Bg3 act 2 – Best Jaheira Build Bg3 act 3
Here’s The Best Jaheira Build Bg3 Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Shapeshifter Hat | +1 Wild Shape | Sold by Helsik at the Devil’s Fee |
Cape | Mantle of the Holy Warrior | Free Crusader’s Mantle Spell | Sold by Vicar Humbletoes in Stormshore Tabernacle |
Chest | Armour of Moonbasking | HP On Wild Shape | Sold by Voiceless Penitent Bareki in Act 3 |
Gloves | The Reviving Hands | Healed Gain Blade Ward | Sold by Vicar Humbletoes |
Boots | Helldusk Boots | Cannot be Moved | Chest on the top floor of Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Archive in the House of Hope |
Ring | Crypt Lord Ring | Free Create Undead | The Mystic Carrion’s Servant quest |
Ring | Ring of Regeneration | Automatic Healing | Sold by Rolan at Sorcerous Sundries |
Weapon 1 Main Hand | Markoheshkir | Free Level 6 Spell | Found At Ramazith’s Tower Act 3 |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | 3 AC, Reflect Spell | Looted from Viconia DeVir in Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell | Sold by Dammon Last Light Inn Act 2 |
Top Jaheira Build Bg3 Items, Potions, and Consumables
Here’s the Best Jaheira Build Bg3 Items, Potions, and Consumables:
- Potion of Invisibility: For one minute, turn invisible. Casting spells or attacking puts an end to the status.
- Elixir of Bloodlust: When you defeat an enemy once per turn, you get five temporary hit points, HP, and an extra action.
- Potion of Flying: 10 turns of flying.
- Potion of Speed: 3 turns of an increased action via the Haste condition.
- Elixir of Peerless Focus: benefit from concentration saves (ingredients Sublimate of Belladona, and any ashes).
- Potion of Angelic Slumber: After two turns of sleep, restore all of your hit points, spell slots, and abilities.
- Superior Elixir of Arcane Cultivation: obtain a spell slot at level 3 (ingredients Solution of Night Orchid, any Vitriol).
- Elixir of Vigilance: obtain a +5 bonus initiative, and it will come as no surprise (ingredients sublimate of bloodstained hook, any ashes).
- Elixir of Universal Resistance: gain resistance to all damage (ingredients Vitriol of Divine Miasma, any Sublimate).
- Elixir of Viciousness: raise the likelihood of a critical hit (ingredients Vitriol of Shadowroot Sac, any Ashes).
Best Jaheira Build Bg3 Gameplay Tips and Tricks
Here’s the Best Jaheira Build Bg3 Gameplay Tips and Tricks:
- Wild Shape: Get out of the form, help a party member who needs it, then resume your offensive.
- Use Bonus Actions: Don’t let your bonus action go to waste; use it to Wild Shape and cure yourself.
- Pick Right Form: When you require a tank, use Wild Shape to choose a creature with that effect, such as the Bear, or use Deep Rothé for CC.
- Flame Shape: Drop this ability in the fray and let it soak up all the damage for your party.
- Rest: Prior to crucial fights, remember to utilize both short and long rest to refill your spell slots.
- Double Healing: Cast spells that grant healing in a single turn, such as Goodberries and Healing Word.
- Use Consumables: When circumstances call for it, you can utilize a Potion of Speed or an ally’s Fire Arrow to change the course of the battle.
- Opening Turn: Launch your powerful damaging spells first, then take a bonus action to become Wild Shape.
- Prone: In order to maximize the damage done by late-game wild-shape forms, try using ice spells to trigger the prone status effect.
- Extra Attack: After reaching level 5, be sure to attack twice in Wild Shape form to maximize the build’s damage.
Which Game Is Better Elden Ring or Baldur’s Gate 3?
The latest chapter in the Dungeons & Dragons video game series, Baldur’s Gate, completely changed the perception of role-playing games including a party structure. Even without any DLC, both games are highly valuable and well worth your time.
Rarely does an RPG come out that completely redefines the genre. especially not two that come around in less than a year. As the next iteration of the Soulsborne series, Elden Ring stunned gamers right away.
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Conclusion | Best Jaheira Build Bg3
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3â„¢ Online
Best Jaheira Build Bg3 | FAQs
What is the best class for Jaheira BG3?
Should I add Jaheira to my team?
Yes, you should add Jaheira to your team as it worth adding with Call Woodland Beings, anomen, Insect Plague, Iron Skins, Conjure Fire Elemental are all easily enough to justify her slot.
What happens if Jaheira dies in BG3?
If Jaheira dies in Bg3 the protection Light Last Inn will disappear and the Flaming Fist traitor Marcus will arrive when you talk to Isobel as she blesses you with more protection from the Shadow Curse.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |