How can players optimize Minthara’s abilities to create the most powerful build in Baldur’s Gate 3?, and Which class or subclass should you focus on to make Minthara the most effective character in combat? What feats and abilities are crucial for maximizing Minthara’s effectiveness in BG3’s toughest encounters?
- Best Minthara Build Bg3 introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
- what are Best Minthara Build Bg3 Features & Mechanics?
- The Best Paladin In Baldur's Gate 3 Minthara Build Bg3 Guide
- Best Minthara Build Bg3 Race
- Minthara Build Bg3 Oath of Vengeance Subclass
- Oath of Vengeance Subclass Features and Progression
- Paladin Divine Smite Explained
- How to Find and Recruit Minthara
- what are the Recommended Skills for Best Minthara Build Bg3?
- Minthara Build Bg3 Ability Score improvement
- Minthara Build Bg3 Oathbreaker Smiter
- Best Minthara Build Bg3 Level Progression
- Level 1
- Best Minthara Build Bg3 Priorities | Minthara Build Bg3 GameplayÂ
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- Best Minthara Build Bg3 Gear, Weapons and Armor class
- Top Minthara Build Bg3 Items, Potions, and Consumables
- Best Minthara Build Bg3 Gameplay Tips and Tricks
- Which Game Is Better Elden Ring or Baldur’s Gate 3?
- related topics:
- Top Game Trailer | Best Minthara Build Bg3
- Conclusion | Best Minthara Build Bg3
- Best Minthara Build Bg3 | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
Best Minthara Build Bg3 introduction
In the name of Absolute, Minthara, a Drow Paladin, intends to destroy the Druid Grove. She is one of the three leaders you will meet early on in the Goblin Camp. If they choose to side with Halsin, players have the option to either kill her or assist her in attacking the settlement and Druids. She can ultimately join in Act 2 as a formidable Paladin companion if she survives. Her build is centered on dealing with particular enemy types through the usage of spells and abilities. Also, this companion build will unlock new spells, skills, and abilities. For single-target burst damage with a ton of debuff utility, you should build Minthara.
A collection of non-player characters (NPCs) known as companions join the player’s party and travel with them in Baldur’s Gate 3. These all-important characters provide a number of benefits, like supporting the player in combat, adding to the story, and giving varying viewpoints on what’s happening in the game world.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
They can be completely avoided, be romanced, die, and have a rich history of their own. We will examine Minthara’s personality and show you how to use her to create a potent Paladin build in this build guide. We also advise changing Minthara’s default subclass to a far more potent one by using the Respec or Reroll function.
Minthara Build Bg3 Class Pros
- Crowd Control
- High Burst Damage
- Heavy Armour
Minthara Build Bg3 Class Cons
- Spell Slot Starved
- Limited Spells
- Complex
what are Best Minthara Build Bg3 Features & Mechanics?
Here are a list of the Best Minthara Build Bg3 Mechanics & Features:
- Race: Drow
- Subclass: Reroll to Oath of Vengeance
- Class: Paladin
- Background: Unknown
- Best Build: Paladin, Oath of Vengeance
- Base Proficiencies: Athletics, Insight, Persuasion, Religion, Intimidation, Medicine
- Preferred Gear: Two-handed Greatsword with Full Plate Armor
- Origin Character: No
- Romance: Yes
- Primary Ability: Charisma
- Location: Goblin Camp in the Shattered Sanctum Act 1 and Moonrise Towers Act 2
- Weapon Proficiency: Simple and Martial
- Armor Proficiency: Heavy Armour
- Preferred Weapon: Two-hand Greatsword
- Divine Smite: Spend spell slots to deal additional radiant damage on a successful melee attack.
- Preferred Armor: Full Heavy Platemail
- Channeled Oath Charges: Paladin-specific resource that allows the casting of spells and abilities.
- Vow of Enmity: Get Advantage on Attack Rolls against an enemy.
- Divine Health: The divine magic flowing within you prevents the disease from affecting you.
- Abjure Enemy: Frighten an enemy, Fiends and undead have a Disadvantage on this Saving Throw.
Early in the game, you have the option to reroll or respecce your companion. It is therefore possible to modify their ability score, class, subclass, and other attributes. Their race and story are the only features that are set in stone. To maximize the build, we advise utilizing Withers at Camp after she’s unlocked. Since the story of Minthara’s origin centers around the Paladin class, we advise you to stay with that build and use the strongest Vengence subclass.
Generally speaking, paladin spell casting is less potent than those of other classes and builds. It’s really because of the Divine Smite extra damage mechanic that uses up spell slots that you may do a ridiculous amount of damage. Generally speaking, reserve the spell slots for this use unless you require crowd control, heal, or a buff. Playing Baldur’s Gate 3: Best Minthara Companion Build Guide as a Paladin, one of the strongest classes in the game, may be challenging.
The Best Paladin In Baldur’s Gate 3 Minthara Build Bg3 Guide
Best Minthara Build Bg3 Race
Minthara is a race of eves, a Lolth Sworn Drow that lives deep in the Underdark. Although her race cannot be changed or respecced, Drow is a good option for a variety of builds, including Paladin. The Drow is regarded as a powerful general race that complements the best Minthara Companion Build Guide for Baldur’s Gate 3. The Drow Race’s bonuses are as follows:
- Ability Score Improvement: +2 and +1 to any ability score of your choosing
- Base Racial Speed: The most distant a race can go in one turn. This is nine meters for most races, including the Drow.
- Fey Ancestry: Benefit from saving throws when an enemy tries to charm you and keeps potions, scrolls, and spells from putting you to sleep.
- Superior Darkvision: Can see in the dark up to 24 meters.
- Proficiency in Rapier, Shortsword, and Hand Crossbow
- Dancing Lights Cantrip: Make light wisps that light a 12-meter radius around you. accessible at level 1.
- Faerie Fire: envelop several targets in colorful light. Attack rolls against the targets have the targets become visible. Unlocks at level 3. Can cast once per long rest.
- Darkness: Construct a magical darkness cloud that will contain blind and very obscene creatures. Ranged attacks by creatures into or out of darkness are not possible. Unlocks at level 5. Can cast once per long rest.
Minthara Build Bg3 Oath of Vengeance Subclass
In Baldur’s Gate 3, the Oath of Vengeance subclass is excellent for Paladins due to its potent damage abilities, debuffs, and high survivability. You may get this right away from level 1, unlike Oathbreaker. In line with Minthara’s personality, this subclass emphasizes damage rather than healing or utility, and we heartily suggest it for the Baldur’s Gate 3 Best Minthara Companion Build Guide.
You could break your oath and become an Oathbreaker Paladin based on your style of play. If you decide to go this path, the build will only differ in a few skills and spells. Most of the gameplay, along with the gear and consumables, won’t change. But be warned, this is what will happen if you use Minthara and play “bad” or evil. Just think about your role play and the story aspects of her and your party. Both subclasses are great.
List of the Best Minthara Build Bg3 subclasses:
- Oath of the Ancients: natural world Paladin, nature-based spell-focused.
- Oathbreaker: damage-focused, control undead, crowd control
- Oath of Vengeance: Seeks revenge and extra damage when hunting enemies.
- Oath of Devotion: healing focused, radiant damage
Oath of Vengeance Subclass Features and Progression
List of the Oath of Vengeance Minthra Build Bg3 subclass progression, features, and spells:
- Inquisitor’s Might: Weapon attacks from you or an ally can daze enemies for two turns and cause extra radiant damage equal to your charisma modifier. (Level 1)
- Abjure Enemy: terrify a enemy. They can’t move and will be easy to hit. On this Saving Throw, the undead and fiends are at a disadvantage. (Level 3)
- Vow of Enmity: Gain Advantage on Attack Rolls against an enemy. (Level 3)
- Oath of Vengeance Tenets: Oath of Vengeance Paladins abide by the following tenets: Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it. No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever. (Level 1)
- Oath Spells: Hold Person, Misty Step (Level 5)
- Oath Spells: Hunter’s Mark, Band (Level 3)
- Oath Spells: Protection from Energy and Haste (Level 9)
- Relentless Avenger: If you hit an enemy with an Opportunity Attack, gain 4.5m movement next turn. (Level 7)
Paladin Divine Smite Explained
In Baldur’s Gate 3, the Paladin class’s signature ability is Divine Smite. By using a spell slot, a Paladin can deliver more radiant damage to a enemy they have already killed with a melee attack. For a spell slot at level 1, the extra damage is 2d8, plus 1d8 for each spell level above level 1. If the victim is a fiend or an undead, the damage increases by 1d8.
In the user interface’s responses menu, Divine Smite has an on/off toggle. This gives you the option to decide whether or not to use it. This is critical since the Paladin’s spell slot capacity may run out quickly, damage.
Here are a few recommendations for utilizing Divine Smite efficiently in Baldur’s Gate 3 with the Best Paladin Build:
- When dealing with enemies who are susceptible to radiant damage, use Divine Smite.
- Keep your more powerful spell slots for more deadly enemies.
- Use Divine Smite several times in a turn without fear, particularly if you are up against a group of enemies.
- To increase the amount of damage you deliver, think about using Divine Smite on a critical hit.
How to Find and Recruit Minthara
Minthara can only join you if you choose to defeat the Druid Grove and support the goblins. In this manner, you will be unable to recruit Halsin.
Follow these steps in Act 2 to Find and Recruit Jaheira in Baldur’s Gate 3:
- Complete the prologue.
- Go to Druid Grove, learn Goblins situation.
- Find Shazza in the cage, a goblin captured during the attack.
- Talk with her to learn more informations about goblins.
- Free Shazza and help her escape the Druid Grove, she will promise to introduce you to the Goblins.
- Stay with Shazza to the Goblin Camp untill you Find Minthara
- Let help her kill everyone in the Druid Grove
- Finish the quest to kill the druids
- Complete the quest and party sequence.
- Travel to Moonrise Towers before the final confrontation and find Minthara in the prison in Act 2
- Save Minthra and ask her to join your party.
what are the Recommended Skills for Best Minthara Build Bg3?
The finest skills for the Minthara are insight and athletics since they increase your effectiveness in a variety of scenarios and enhance your class abilities. In Baldur’s Gate 3, skills are your character’s proficiencies and abilities that let them engage with the game world and carry out different actions.
The following are the Baldur’s Gate 3 Best Minthara Build Bg3 skills:
- Insight: Wisdom skill
- Athletics: Strength skill
Skills are linked to certain qualities and are employed to assess the efficacy or success of particular actions or abilities. They may be changed on the respec or reroll screen, or when creating a character with companions. When choosing skills for Baldur’s Gate 3: Best Minthara Companion Build Guide, take into account your character’s story and, in particular, Minthara’s background, lore, and race. She is adept in athletics, insight, intimidation, medicine, persuasion, and religion by default.
Minthara Build Bg3 Ability Score improvement
For a Paladin build, Minthara’s ideal ability score is 16 Strength and 16 Charisma. This will allow her melee abilities to do a lot of damage when combined with spells, especially Divine Smite. Constitution to 14 comes next so you have a bigger enough pool of health to survive. Reaching Strength and Charisma at 16 is essential for the Paladin’s ideal damage setup.
Here is the best ability score improvement to unlock the full potential of a Best Baldur’s Gate 3 Minthara Build Bg3:
- Dexterity: 10
- Constitution: 14
- Strength: 16
- Intelligence: 8
- Charisma: 16
- Wisdom: 10
The six primary metrics in Baldur’s Gate 3 that define a character’s capabilities are called ability scores. The game distributes companions automatically; it does not allow for initial customization. But, you may later modify their initial ability scores at your camp by paying 100 gold to the NPC Withers. At first, Minthara could have a strange distribution of ability scores, making it unsuitable for spellcasters that rely heavily on wisdom. Play Baldur’s Gate 3: Best Minthara Companion Build Guide and try for 16 Strength and Charisma if you can respect her and reroll.
Minthara Build Bg3 Oathbreaker Smiter
Best Minthara Build Bg3 Level Progression
Level 1
Minthara provides you with a default class/subclass template as soon as you recruit her. Use camp to show her respect if necessary. Her story and the Drow race are the two aspects about her that you cannot alter. But we’re going to maintain her in that context because Drow is a fantastic race for practically any build, and her origin story revolves on Paladin. Check out this Oathbreaker build and progression path if you want to break your Oath. For the time being, we’ll believe that you’re using the Vengeance Paladin, which is detailed below.
Minthara will have some incredible armor right out of the box, but once the Paladin class is unlocked, she should aim to upgrade it with Heavy Armor. The same is true for a weapon; for this build, try to get a two-handed Greatword.
- Class Features
- Lay on Hands: Apply your blessed touch to heal a creature of all diseases and poisons. A melee heal that uses action or cures disease on a single target. Although it uses Oath Charges, this heals well.
- Channeled Oath Charges: A resource exclusive to Paladins that permits the use of spells and abilities. Used for three oath skills, can be recovered by short rest.
- Divine Sense: Obtain the upper hand while Attack Rolls against undead, fiends, and celestials. This makes use of bonus action, which may be used to attacks that need action costs.
- Oath of Vengeance Tenets: Battle on the Greater Evil. Using your wisdom, decide which morality is greater in each given situation and hold up for it. Chase away those who spread their evil by eradicating their sickness from the face of the earth. This is only an oath you must fulfill; it’s not truly a mechanic element. You can access the Oathbreaker subclass if you violate the oath.
- Inquisitor’s Might: Weapon attacks from you or an ally can daze enemies for one turn in addition to dealing an extra 2 radiant damage. This is a useful Channeled Oath skill that has the potential to stun and do some additional damage.
Proceed swiftly to level 2 at this point in order to access spells. Swing your sword, use Lay on Hands for healing, then use Inquistitor’s Might for additional damage.
Best Minthara Build Bg3 Priorities | Minthara Build Bg3 Gameplay
The Vengeance Paladin will have terrible mobility in BG3’s early levels. As a result, you must locate and equip a back-bar ranged weapon from loot, merchants, or Lae’zel, such as a Heavy Crossbow. Before you can get closer, this does you some damage up front. But when you reach level 5, you’ll be able to use Misty Step, which will significantly increase your power and mobility. Additionally, try to obtain the consumables Oil of Accuracy, Potion of Speed, and Elixir of Hill Giant Strength. When all three of these consumables are used together, your Multiclass Bard will instantly feel extremely strong and be able to do huge damage.
Best Minthara Build Bg3 Priorities is the following:
- Finish Prologue
- Recruit Other Companions
- Get to Druid Grove or Hollowed City
- Sell, complete quest, stock up
- Open respec to proper ability score, Withers
- Move to level 5
- Reach Grymforge or Underdark
Level 2
The Paladin may use Divine Smite, select a fighting style, and access five prepared spells at level two. The following is a guide for level two Vengeance Paladins:
- Spells Feature
- Divine Smite: Using a spell slot and hits while also using a weapon strike. Apply automatically, solely in response to critical hits, or display as a pop-up box using the reactions menu. Use caution at first when use this too frequently. At this low level, you will rapidly run out of spell slots and will need to either rest or limit your attacks to melee.
- Thunderous Smite: As you hit, your weapon rings like thunder, driving your victim three meters away and maybe knocking it Prone. For stuns, this attack can function similarly to Crowd Control. This is what you should employ when you need to stun a strong enemy.
- Searing Smite: Your weapon marks the victim with Searing Smite and deals an additional 1d6 Fire damage. When using Searing Smite, a target sustains 1d6 Fire damage each turn unless it makes a successful Constitution saving throw. This is your powerful single-target spell with a fire effect that does damage gradually. If you can’t one-shot an opponent and don’t need to crowd control them, then this is a good option.
- Shield of Faith: Cast a shimmering magic circle around a creature to raise its Armour Class by two. Use this before fights where you anticipate taking the most damage as it uses an bonus action and needs concentration.
- Cure Wounds: A creature can be healed by touch. A good melee heal that takes both a spell and action slot. Lack of potions or healing early in the game spells disaster; this spell can be stretched in or out based on the group composition.
- Divine Favor: Your prayer empowers you with divine radiance. You also deliver an extra 1d4 Radiant Damage with your weapon attacks. The fact that this spell uses a bonus action rather than an action makes it fantastic. You also get more Radiant Damage from this, which you can combine with Divine Smite to do a ton of damage early in the game. It takes Concentration to cast this spell.
- Passive Feature
- Great Weapon Fighting: A passive ability that allows you to reroll a damage die once when using a two-handed melee weapon to assault someone is activated when you roll a 1 or 2. This maintains your damage high and reduces low-damage rolls, particularly when using a two-handed weapon like a greatsword.
It’s crucial to exercise caution while using any of these spells. Divine Smite and Searing Smite can PROC and use an additional spell slot to deal more damage when used in combination. Therefore, you can deal more damage with Divine Smite as a response if you utilize Searing Smite for a Critical Strike. This will deliver a lot of damage but consume two spell slots. This is a problem early in the game because there aren’t enough spell slots. So use caution; instead of wasting these spell slots on an 8-health enemy, instead deal melee damage to them.
Early in the game, Minthara also makes excellent use of their bonus action. It can be useful to use Divine Favor or Shield of Faith before a fight. Allies can benefit from Shield of Faith as well. When it comes to healing, you should save your energy for dealing damage. Instead, bring a support class along for buffs and healing.
- Paladin Level 2 Prepared Spells: Searing Smite, Shield of Faith, Cure Wounds, Thunderous Smite, Divine Favour
Level 3
The Vengeance Paladin will get access to Divine Health, additional level 1 spell slot, and subclass features at level three. The following is a rundown of what occurs to a level 3 Paladin:
- Abjure Enemy: Frighten an enemy. They’ll be easier to hit and cannot move. Fiends and undead have Disadvantages on this Saving Throw. This is a subclass skill that can be helpful when enemies are likely to move away, should be Fiends and Undead click examine if unsure.
- Gain Divine Health: prevents the disease from affecting you.
- Receives Bane: A -1d4 penalty is applied to Attack Rolls and Saving Throws for up to three creatures. As a Paladin, this multiple target debuff should be used sparingly as it increases the likelihood that enemies will miss. This is something you get from your subclass; you don’t have to get it ready.
- Vow of Enmity: Get an edge over your opponent while Attack Rolls. Advantage increases your damage greatly by giving you two D20 instead of one, although there are typically greater offensive buffs available.
- Command: Give an object the order to run away, approach closer, freeze, fall to the ground, or put down their weapon. You can utilize your ability to crowd control from a range.
- Receives Hunter’s Mark: Declare a creature as your target so that each time you attack it with a weapon attack, you will deal an extra 1d6 Slashing Damage. You can brand a different creature without using up more spell slots if the target dies before the spell expires. A fantastic single-target debuff spell that you may reapply for free with a bonus action after a kill. Casting Divine Favor as a bonus action offensive tool is worthwhile.
Your versatility of spells, skills, and actions has greatly expanded. Utilizing bonus actions and acts wisely each turn is the idea behind this. I rarely ever use Searing or Thunderous Smite at this level. It uses up bonus action as well as action, which is quite expensive. Usually, I use Divine Favour or Shield of Faith to buff on the first turn before going in for a melee attack. I make a priority decision for the turn after that. Command is a fantastic choice if we need to stun. Instead, I’ll utilize my spell slots for Searing Smite if I simply need to kill the victim. Otherwise, use Thunderous Smite for heavy damage and single target stun. Usually, I aim to utilize Hunter’s Mark as my bonus action when I melee attack if my concentration spell falls off.
The Paladin may be complicated even at level 3. First, buff, then second, apply burst damage. On your third round, assess the requirements of your group—crowd control, healing, burst, etc. Up to a later point in the game, rinse and repeat that model. The more spell slots you acquire, the easier and more efficient it will become. Before your turn ends, find out whether you have any bonus actions left to use. A fantastic method to play Baldur’s Gate 3: Best Minthara Companion Build Guide is to keep things simple and attack using your Smite and Spell slots for melee damage.
- Paladin level 3 Prepared Spells: Searing Smite, Shield of Faith, Divine Favour, Command, Thunderous Smite, Cure Wounds
Level 4
At level four, you must choose between gaining a feat and raising your ability score, such as Strength. Although you gain a lot from feats, you will lose out on ability improvements if you use them. It’s simplest and easiest to just raise your main stat Strength to 18 in order to improve your character. To do this, choose ability improvement over +2 to strength.
We will take Great Weapon Master at level 8, and another +2 to Strength at level 12, which is the maximum level in Baldur’s Gate 3. As a result, we will maintain our current build’s simplicity and hit hard with a higher probability while using a melee weapon.
- Spell Features
- Protection from Evil and Good: Defend an ally against aberrations, celestials, elementals, fey, fiends, and undead assaults and abilities. These creatures cannot possess, charm, or frighten the target, and they are at a disadvantage when they assault it. This spell is exclusive to this build and is not frequently used. It helps especially in fights if your character is charmed and crowd-controlled from the first turn on. If not, consider this a flex with a different skill you find more interesting.
- Level 4 Paladin Prepared Spells: Thunderous Smite, Shield of Faith, Command, Protection from Evil and Good, Searing Smite, Cure Wounds, Divine Favour
Level 5
The Paladin and Oath of Vengeance subclasses unlock a great deal at level 5. Two subclass spells, additional attack, and additional spell slots. What to anticipate in Baldur’s Gate 3 as a level 5 Paladin is listed below:
- Passive Features
- Extra Attack: You can launch two attacks throughout your turn by using the Attack action, starting at level. This lets you do massive single target damage in a pure turn when paired with Divine Smite and the extra spell slots.
- Subclass Features
- Misty Step: You notice an empty space and teleport there while surrounded by silver mist.
- Hold Person: Keep an enemy humanoid still. They can’t move, act or react. 3 meter attacks are usually considered Critical Hits.
- Spell Features
- Branding Smite: Possibly marks your target with light to keep it from becoming invisible while doing 2d6 radiant damage. With a 2d6 radiant, this powerful Smite is ideal against certain targets. Keep your eyes open for ways to prevent being invisible. Once you reach level 5, a lot of the bosses and enemies will try to use a spell or potion to disappear invisible.
The Paladin’s offensive and defensive potential increases significantly at level 5. With two attacks in one, Extra assault offers you the possibility to use Divine Smite on each assault. For two actions every turn, you can also combine this with a Potion of Speed or the Haste spell. At level 8, you can use your bonus action to launch another attack or apply debuffs. The Vengeance subclass has granted you two free spells. Misty Step is the finest. This spell’s strength is that it just requires bonus action and offers you excellent mobility. You may now close the distance, charge in, and deal a ton of single-target damage in addition to having insane mobility.
You need to feel really strong at this point and going beyond. With a bonus action, mobility with Misty Step, and massive damage for the setting or enemy with Smite, you may buff and debuff. Spell slots and making the most of your Divine Smite reaction when dealing massive damage are the current build’s problems. You’ll also require frequent long rest intervals. Don’t enter into the unknown without using up all of your spell slots.
- Level 5 Paladin Prepared Spells: Searing Smite, Thunderous Smite, Cure Wounds, Branding Smite, Shield of Faith, Protection from Evil and Good, Divine Favour, Command
Level 6
The Paladin gains access to one additional prepared spell at level six, for a total of nine. The Aura of Protection is also yours.
- Magic Weapon: Give a weapon a arcane energy. The weapon gains a +1 boost to Attack and Damage Rolls when it turns magical. Although it requires concentration and a high-level spell slot, this is a respectable damage buff. An additional good spell to add to our arsenal.
- Aura of Protection: You and nearby allies gain a bonus to Saving Throws equal to your charisma modifier.
You should be about done with Act 1 content by level 6. Make careful to look for merchants and restock on camp and alchemy supplies before continuing. likewise review the list of the top Act 1 items. Moreover, make an effort to obtain every permanent bonuses that Act 1 offers. Last but not least, Grymforge possesses strong weapons and armor Adamantine that can help you well into Act 3. Act 2 is where you won’t be able to go back, so think about spending some time gathering the crafting items like Moonrise Tower.
- Paladin Level 6 Prepared Spells: Searing Smite, Thunderous Smite, Divine Favour, Command, Protection from Evil and Good, Magic Weapon, Shield of Faith, Cure Wounds, Branding Smite
Level 7
At Level 7 Paladin Unlocks:
- Subclass Feature
- Relentless Avenger: On your subsequent turn, your movement speed improves by 4.5 meters if you use an opportunity attack on an enemy.
- Spell Feature
- Lesser Restoration: Heal a creature from disease, poison, blindness, or paralysis. This can only be used in extremely rare situations, such as when you require an ally who is gravely paralyzed to be able to take a turn.
- Paladin Level 7 Prepared Spells: Searing Smite, Thunderous Smite, Divine Favour, Command, Protection from Evil and Good, Lessor Restoration, Shield of Faith, Cure Wounds, Magic Weapon, Branding Smite
Level 8
The Paladin can select a feat or ability improvement at level 8, and we advise picking Great Weapon Master.
- Great Weapon Master feat: It carries out the following actions: You can perform a second melee attack as a bonus action if a melee attack kills a creature or scores a critical hit. Attack rolls suffer a -5 penalty while using Heavy Weapons you are competent with, but their damage rises by 10%.
You benefit from the Great Weapon Master feat in two ways. First, it may add 10 damage with a high-risk, high-reward ability, but there is a -5 attack roll penalty. This only drastically lowers your chances of hitting the percentage significantly. In your toolbar’s Passive section, you may disable this to see the normal percentage.
Second, by using a bonus action, this feat grants you another chance to land a critical hit or kill. The fact that you can launch many attacks in a turn and obtain a lot of critical hits and kills with this build is the true reason the feat is so powerful. Thus, you should use your action to start combat first and reserve your bonus action for a Great Weapons Master attack.
Great Weapon Master Explained
You now possess the god-tier Great Weapon Master at level 8, along with the strength to use it. After being buffed, this is how you want your turn to proceed:
Given that the bonus action has the potential to proc Great Weapon Master, that is a lot of attacks without the use of a particular Smite. This does not negate the usage of Branding, Thunderous, or Searing Smite; rather, it gives you more options given how beneficial your bonus action is.
By casting Haste on yourself or using a Potion of Speed, you can escalate this further. You will receive two more attacks, an extra action, and maybe two more divine strikes as a result of this. If all goes according to plan, the Paladin is unstoppable with this setup in just one turn. In order to trigger Great Weapon Master, utilize primary melee attacks on the second turn after buffing with bonus action on the first. When you need to deal a lot of damage, use your spell slots and Smites. Rarely heal, and use Misty Step to increase mobility.
- Level 8 Paladin Prepared Spells: Searing Smite, Thunderous Smite, Divine Favour, Cure Wounds, Command, Branding Smite, Shield of Faith, Protection from Evil and Good, Magic Weapon, Lessor Restoration
Level 9
Two Level 3 Spell Slots and two subclass-specific spells are unlocked by the level 9 Oath of the Vengeance Paladin.
- Spell Features
- Protection from Energy: This can save your life in extremely particular fights with significant single-focus elements, but most of our level 3 spells are meant to be utilized with Smite or Elemental Weapons. If not, classify this as a utility skill.
- Haste: To become Hastened, target an ally or yourself. The creature can perform one extra action each turn, gets a +2 boost to Armour Class, advantages on Dexterity Saving Throws, and doubles movement speed. Once the condition ends, the creature turns lethargic. Because it boosts actions, this is one of the finest spells in the game. The drawback of employing it is that the Paladin must act and commit a valuable level 3 spell slot.
- Elemental Weapon: Give a weapon elemental power. It deals an extra 1d4 damage of your choosing and gains a +1 bonus to Attack Rolls. Think of this as an improved Divine Favor that also increases attack rolls by +1. The drawback is that it require a level 3 spell slot and an action. Expect much more damage if you use this to pre-buff before a fight.
- Blinding Smite: +3d8 radiant damage with a chance to blind your opponent. This spell is your huge nuke since it uses Smite and Blind, which makes it essential and the main way we use level 3 spells.
You have even more tools at your disposal at this level. Most of the other spells will be applied in specialized contexts. You have a strong counter against other martial weapon users with Blinding Smite. It’s huge to give the Blind debuff along with 3d8 radiant damage. Make things easy by using our Best Minthara Companion Build Guide and just using your utility, crowd control, and off-healing when necessary.
- Level 9 Paladin Prepared Spells: Thunderous Smite, Shield of Faith, Divine Favour, Cure Wounds, Command, Branding Smite, Magic Weapon, Blinding Smite, Elemental Weapon, Protection from Evil and Good, Lessor Restoration, Searing Smite
Level 10
The level 10 the Paladin unlocks the following in Baldur’s Gate 3:
- Aura of Courage: Fear cannot overcome you or any allies in the area. It vanishes if you get unconscious.
- Lay on Hands Charge
- Revivify: Revive a companion. They have one hit point when they return to life. Usually, you can utilize the help function or throw potions, however this can be helpful for long range to bring someone back.
- Level 10 Paladin Prepared Spells: Searing Smite, Thunderous Smite, Shield of Faith, Cure Wounds, Protection from Evil and Good, Branding Smite, Lessor Restoration, Elemental Weapon, Revive, Divine Favour, Magic Weapon, Blinding Smite, Command
Level 11
The Paladin only receives an additional spell and another level 3 spell slot at level 11. I suggest multi-classing this subject into two classes for the final two levels. Gaining two levels in Fighter will provide you a god-tier skill called action surge as well as a passive +1 Armour Class when using armor. If you choose to stay with Paladin, you can select a different spell at this level and the +2 Strength feat at level 12. But if you want to boost your action potential, which greatly boosts your damage, I advise going two levels into Fighter.
It’s fantastic to have 20 strength with another ability improvement. But depending on how you use them, Hill Giant potions 21 and 27 give you even more. Although I generally advise against multiclassing, the Paladin can stand to gain from an additional action once every fight.
- Second Wind: This is a mediocre heal that might be handy early in the game and can be acquired at Fighter level one. Although most potions work better than a bonus action, you can still use it.
- Defence Fighting Style: You get a +1 increase to AC when you wear armor. At level 1, this is a passive advantage that will aid in survival.
Level 12
You should add another level to your multiclass for the last level in our Best Minthara Companion Build Guide. You may get the incredible Action Surge after two levels in Fighter. Its greatest strength is because it doesn’t take any resources to employ, even if you receive an extra action. You may only use Action Surge once every fight, but it gives you additional casting, attack, dash, and other options. You get that extra oomph that no other class has.
You take your Extra Attack Paladin and equip it with an Action Surge to deal twice as many hits. By using a Potion of Haste or casting Haste on oneself, you can escalate this further. Next, you receive another action
- Attack one + extra attack = 2
- Attack two (via Action Surge) + extra attack = 4
- Attack three (via Haste) + extra attack = 6
- Great Weapon Master via critical strike or kill = 7 (if you have a bonus action)
With this combination, the Paladin at level 12 has an incredible amount of firepower. Once more, if you wished to play a standard Paladin for all 12 levels, choose the Alert feat, which facilitates going early, or ability improvement +2 Strength.
Best Minthara Build Bg3 Gear, Weapons and Armor class
You may find valuable items, potions, armor, weapons, scrolls, and much more in games like Baldur’s Gate 3, where you can also explore the world, find treasure, kill your enemies, and accomplish quests. Best Baldur’s Gate 3 Way of the Open Hand Guide offers recommended setups and substitutes for Acts 1 and 3, out of the three Acts in BG3.
Beginner Level: Best Minthara Build Bg3 act 1 (Best Minthara Build Bg3 companion)
Here’s The Best Minthara Build Bg3 Gear Beginner Level (Act 1 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Helmet of Smiting | Smite gives HP | Located in Underdark Selûnite Outpost |
Cape | – | – | – |
Chest | Adamantine Splint Armour | 18 AC | Can be crafted at Grymforge |
Gloves | Gloves of the Growling Underdog | Advantage on Melee | Chest behind Razglin’s throne room |
Boots | Disintegrating Night Walkers | Free Misty Step | Looted or stolen from Nere in Grymforge |
Necklace | Moondrop Pendant | No Opportunity Attacks | Chest behind the ogre Polma in the Defiled Temple within the Goblin Camp |
Ring | Crusher’s Ring | Increase Movement | Looted or stolen from Crusher in the Goblin camp |
Ring | Caustic Band | Poison Damage | Sold by Derryth Bonecloak at Myconid Colony, Underdark |
Weapon 1 Main Hand | Sword of Justice | 2d6 Slashing | Looted from Anders in the Risen Road Toll House |
Weapon 2 Ranged | Titanstring Bow | Add STR modifier | Brem in Zhentarim Hideout Act 1 |
Advanced Level: Best Minthara Build Bg3 act 2 – Best Jaheira Build Bg3 act 3
Here’s The Best Minthara Build Bg3 Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Helm of Balduran | Self-healing | Found in Dragon’s Sanctum |
Cape | Fleshmelter | Return Damage | Looted from Aelis Siryasius in the Lower City Sewers in Act 3 |
Chest | Helldusk Armour | 21 AC | Dropped by Raphael in the House of Hope |
Gloves | Gauntlets of Hill Giant Strength | 23 Strength | Obtained in Archive of the House of Hope |
Boots | Helldusk Boots | Mobility | Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Looted from the Archive in the House of Hope |
Ring | Killer’s Sweetheart | Auto Critical | Obtained from the Self-Same Trial in the Gauntlet of Shar in Act 2 |
Ring | Ring Of Regeneration | Self-healing | Found in Lorroakan’s Projection store |
Weapon 1 Main Hand | Balduran’s Giantslayer | Best Greatsword | Obtained as a reward for completing the Wyrmway trials, Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Gives Haste | Sold by trader Dammon Act 2 Last Light Inn, Act 2 |
Top Minthara Build Bg3 Items, Potions, and Consumables
Here’s the Best Minthara Build Bg3 Items, Potions, and Consumables:
- Elixir of Hill Giant Strength: Rises Strength ability score up to 21 before taking a long rest.
- Elixir of Bloodlust: When you defeat an enemy once per turn, you get five temporary hit points, HP, and an extra action.
- Potion of Speed: Get two times the movement speed, two additional actions, two AC, and an advantage on dexterity-saving throws.
- Drow Poison: Poison used as a weapon that increases Constitution Saving Throw or renders a target asleep.
- Potion of Flying: For one hour, drink to reach a flying speed of sixty feet.
- Elixir of Heroism: Until a long rest, get 10 temp HP and become Blessed.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Darkvision: Drink to become visible for up to 12 meters in the dark.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Elixir of Vigilance: Drink to increase your initiative by +5, and you won’t be surprised.
Best Minthara Build Bg3 Gameplay Tips and Tricks
Here’s the Best Minthara Build Bg3 Gameplay Tips and Tricks:
- Divine Smite: To beat enemies, use this additional damage source as hard as you can, saving your spell slots for when you truly need them.
- Spell Slots: Make careful use of your spell slots, particularly for Divine Smite and Healing.
- Healing: Use Lay on Hands for yourself or an ally, or potions that consume bonus actions.
- Heavy Armor: find and equip this early for needed AC.
- Crowd Control: Your primary means of crowd control will be provided via weapon skills, Thunderwave, and consumables.
- Pre-Buff: have a companion cast blessed prior to combat to get a roll Advantage.
- Range: Remember to equip a ranged weapon so you can do damage almost every turn.
- Toggle Reactions: Ensure that Divine Smite and Great Weapon Master are toggled on or off as needed.
- Long Rest: When your self-esteem is low, remember to take a rest so that you have enough of resources to start with.
- Great Weapon Master: Concentrate on low-health enemies to execute a kill with your initial action, then use Great Weapon Master to launch another attack.
Which Game Is Better Elden Ring or Baldur’s Gate 3?
Rarely does an RPG come out that completely redefines the genre. especially not two that come around in less than a year. As the next iteration of the Soulsborne series, Elden Ring stunned gamers right away.
The latest chapter in the Dungeons & Dragons video game series, Baldur’s Gate, completely changed the perception of role-playing games including a party structure. Even without any DLC, both games are highly valuable and well worth your time.
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Conclusion | Best Minthara Build Bg3
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3â„¢ Online
Best Minthara Build Bg3 | FAQs
What is the best class for Minthara BG3?
The best class for Minthara Bg3 is Paladin, as it offers noble background, History Persuasion, Athletics, Intimidation, and Perception skills.
Is Minthara strong in BG3?
Yes, Minthara is strong in Bg3 as she have high charisma and defenses against impairment spells and can sling them too.
What is the best multiclass build for Minthara?
The best multiclass build for Minthara is Sorcadin or Warlock/Paladin. Each focuses on generating more spell slots for smiting, allowing the Paladin to make more damage.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |